glsl: Add a pass to propagate the "invariant" and "precise" qualifiers
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
@@ -129,6 +129,7 @@ LIBGLSL_FILES = \
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glsl/opt_tree_grafting.cpp \
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glsl/opt_vectorize.cpp \
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glsl/program.h \
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glsl/propagate_invariance.cpp \
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glsl/s_expression.cpp \
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glsl/s_expression.h
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@@ -1885,6 +1885,7 @@ do_common_optimization(exec_list *ir, bool linked,
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OPT(do_dead_functions, ir);
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OPT(do_structure_splitting, ir);
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}
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propagate_invariance(ir);
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OPT(do_if_simplification, ir);
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OPT(opt_flatten_nested_if_blocks, ir);
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OPT(opt_conditional_discard, ir);
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@@ -139,6 +139,7 @@ bool lower_tess_level(gl_shader *shader);
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bool lower_vertex_id(gl_shader *shader);
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bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state);
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void propagate_invariance(exec_list *instructions);
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ir_rvalue *
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compare_index_block(exec_list *instructions, ir_variable *index,
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125
src/compiler/glsl/propagate_invariance.cpp
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125
src/compiler/glsl/propagate_invariance.cpp
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@@ -0,0 +1,125 @@
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/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file propagate_invariance.cpp
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* Propagate the "invariant" and "precise" qualifiers to variables used to
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* compute invariant or precise values.
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*
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* The GLSL spec (depending on what version you read) says, among the
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* conditions for geting bit-for-bit the same values on an invariant output:
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*
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* "All operations in the consuming expressions and any intermediate
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* expressions must be the same, with the same order of operands and same
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* associativity, to give the same order of evaluation."
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*
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* This effectively means that if a variable is used to compute an invariant
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* value then that variable becomes invariant. The same should apply to the
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* "precise" qualifier.
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*/
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#include "ir.h"
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#include "ir_visitor.h"
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#include "ir_rvalue_visitor.h"
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#include "ir_optimization.h"
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#include "compiler/glsl_types.h"
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namespace {
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class ir_invariance_propagation_visitor : public ir_hierarchical_visitor {
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public:
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ir_invariance_propagation_visitor()
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{
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this->progress = false;
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this->dst_var = NULL;
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}
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virtual ~ir_invariance_propagation_visitor()
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{
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/* empty */
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}
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virtual ir_visitor_status visit_enter(ir_assignment *ir);
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virtual ir_visitor_status visit_leave(ir_assignment *ir);
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virtual ir_visitor_status visit(ir_dereference_variable *ir);
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ir_variable *dst_var;
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bool progress;
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};
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} /* unnamed namespace */
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ir_visitor_status
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ir_invariance_propagation_visitor::visit_enter(ir_assignment *ir)
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{
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assert(this->dst_var == NULL);
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ir_variable *var = ir->lhs->variable_referenced();
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if (var->data.invariant || var->data.precise) {
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this->dst_var = var;
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return visit_continue;
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} else {
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return visit_continue_with_parent;
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}
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}
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ir_visitor_status
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ir_invariance_propagation_visitor::visit_leave(ir_assignment *ir)
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{
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this->dst_var = NULL;
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return visit_continue;
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}
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ir_visitor_status
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ir_invariance_propagation_visitor::visit(ir_dereference_variable *ir)
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{
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if (this->dst_var == NULL)
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return visit_continue;
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if (this->dst_var->data.invariant) {
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if (!ir->var->data.invariant)
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this->progress = true;
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ir->var->data.invariant = true;
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}
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if (this->dst_var->data.precise) {
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if (!ir->var->data.precise)
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this->progress = true;
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ir->var->data.precise = true;
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}
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return visit_continue;
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}
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void
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propagate_invariance(exec_list *instructions)
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{
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ir_invariance_propagation_visitor visitor;
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do {
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visitor.progress = false;
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visit_list_elements(&visitor, instructions);
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} while (visitor.progress);
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}
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