compiler/glsl: avoid null-pointer deref

When we encounter a bindless image here, lower_deref returns a
NULL-pointer, and calling record_images_used will try to dereference
that NULL-pointer.

So let's dig out the var from the source instruction instead of the
result of the lowering.

Fixes: 5910c938a2 ("nir/glsl: gather bitmask of images used by program")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9895>
This commit is contained in:
Erik Faye-Lund
2021-03-29 13:21:47 +02:00
committed by Marge Bot
parent cb580af02a
commit 89a04a54c4

View File

@@ -120,9 +120,10 @@ remove_struct_derefs_prep(nir_deref_instr **p, char **name,
static void
record_images_used(struct shader_info *info,
nir_deref_instr *deref)
nir_intrinsic_instr *instr)
{
nir_variable *var = nir_deref_instr_get_variable(deref);
nir_variable *var =
nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
/* Structs have been lowered already, so get_aoa_size is sufficient. */
const unsigned size =
@@ -301,7 +302,7 @@ lower_intrinsic(nir_intrinsic_instr *instr,
nir_deref_instr *deref =
lower_deref(b, state, nir_src_as_deref(instr->src[0]));
record_images_used(&state->shader->info, deref);
record_images_used(&state->shader->info, instr);
/* don't lower bindless: */
if (!deref)