iris: refactor program CSO stuff

This commit is contained in:
Kenneth Graunke
2018-07-26 21:59:20 -07:00
parent fb4a3e2736
commit 897f8d9232
2 changed files with 33 additions and 25 deletions

View File

@@ -79,16 +79,13 @@ struct iris_uncompiled_shader {
* Actual shader compilation to assembly happens later, at first use.
*/
static void *
iris_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state)
iris_create_uncompiled_shader(struct pipe_context *ctx,
nir_shader *nir,
const struct pipe_stream_output_info *so_info)
{
//struct iris_context *ice = (struct iris_context *)ctx;
struct iris_screen *screen = (struct iris_screen *)ctx->screen;
assert(state->type == PIPE_SHADER_IR_NIR);
nir_shader *nir = state->ir.nir;
struct iris_uncompiled_shader *ish =
calloc(1, sizeof(struct iris_uncompiled_shader));
if (!ish)
@@ -98,8 +95,8 @@ iris_create_shader_state(struct pipe_context *ctx,
ish->program_id = get_new_program_id(screen);
ish->nir = nir;
memcpy(&ish->stream_output, &state->stream_output,
sizeof(struct pipe_stream_output_info));
if (so_info)
memcpy(&ish->stream_output, so_info, sizeof(*so_info));
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
@@ -143,6 +140,25 @@ iris_create_shader_state(struct pipe_context *ctx,
*
* Frees the iris_uncompiled_shader.
*/
static void *
iris_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state)
{
assert(state->type == PIPE_SHADER_IR_NIR);
return iris_create_uncompiled_shader(ctx, state->ir.nir,
&state->stream_output);
}
static void *
iris_create_compute_state(struct pipe_context *ctx,
const struct pipe_compute_state *state)
{
assert(state->ir_type == PIPE_SHADER_IR_NIR);
return iris_create_uncompiled_shader(ctx, state->prog, NULL);
}
static void
iris_delete_shader_state(struct pipe_context *ctx, void *state)
{
@@ -222,6 +238,12 @@ iris_bind_fs_state(struct pipe_context *ctx, void *state)
bind_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
}
static void
iris_bind_cs_state(struct pipe_context *ctx, void *state)
{
bind_state((void *) ctx, state, MESA_SHADER_COMPUTE);
}
/**
* Sets up the starting offsets for the groups of binding table entries
* common to all pipeline stages.
@@ -881,16 +903,19 @@ iris_init_program_functions(struct pipe_context *ctx)
ctx->create_tes_state = iris_create_shader_state;
ctx->create_gs_state = iris_create_shader_state;
ctx->create_fs_state = iris_create_shader_state;
ctx->create_compute_state = iris_create_compute_state;
ctx->delete_vs_state = iris_delete_shader_state;
ctx->delete_tcs_state = iris_delete_shader_state;
ctx->delete_tes_state = iris_delete_shader_state;
ctx->delete_gs_state = iris_delete_shader_state;
ctx->delete_fs_state = iris_delete_shader_state;
ctx->delete_compute_state = iris_delete_shader_state;
ctx->bind_vs_state = iris_bind_vs_state;
ctx->bind_tcs_state = iris_bind_tcs_state;
ctx->bind_tes_state = iris_bind_tes_state;
ctx->bind_gs_state = iris_bind_gs_state;
ctx->bind_fs_state = iris_bind_fs_state;
ctx->bind_compute_state = iris_bind_cs_state;
}

View File

@@ -2133,14 +2133,6 @@ iris_bind_vertex_elements_state(struct pipe_context *ctx, void *state)
ice->state.dirty |= IRIS_DIRTY_VERTEX_ELEMENTS;
}
static void *
iris_create_compute_state(struct pipe_context *ctx,
const struct pipe_compute_state *state)
{
// XXX: actually do something
return malloc(1);
}
/**
* Gallium CSO for stream output (transform feedback) targets.
*/
@@ -2627,12 +2619,6 @@ iris_emit_sbe(struct iris_batch *batch, const struct iris_context *ice)
iris_emit_sbe_swiz(batch, ice, urb_read_offset, sprite_coord_overrides);
}
static void
iris_bind_compute_state(struct pipe_context *ctx, void *state)
{
// XXX: do something
}
/* ------------------------------------------------------------------- */
/**
@@ -4398,20 +4384,17 @@ genX(init_state)(struct iris_context *ice)
ctx->create_sampler_view = iris_create_sampler_view;
ctx->create_surface = iris_create_surface;
ctx->create_vertex_elements_state = iris_create_vertex_elements;
ctx->create_compute_state = iris_create_compute_state;
ctx->bind_blend_state = iris_bind_blend_state;
ctx->bind_depth_stencil_alpha_state = iris_bind_zsa_state;
ctx->bind_sampler_states = iris_bind_sampler_states;
ctx->bind_rasterizer_state = iris_bind_rasterizer_state;
ctx->bind_vertex_elements_state = iris_bind_vertex_elements_state;
ctx->bind_compute_state = iris_bind_compute_state;
ctx->delete_blend_state = iris_delete_state;
ctx->delete_depth_stencil_alpha_state = iris_delete_state;
ctx->delete_fs_state = iris_delete_state;
ctx->delete_rasterizer_state = iris_delete_state;
ctx->delete_sampler_state = iris_delete_state;
ctx->delete_vertex_elements_state = iris_delete_state;
ctx->delete_compute_state = iris_delete_state;
ctx->delete_tcs_state = iris_delete_state;
ctx->delete_tes_state = iris_delete_state;
ctx->delete_gs_state = iris_delete_state;