Implemented support for software-based AUX color buffers.
Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
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@@ -1313,6 +1313,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx )
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triFuncName = NULL;
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#endif
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if ((ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0)
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return (swrast_tri_func) NULL;
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if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
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if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
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if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
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