Use new rebase helper. Remove other rebase code.

This commit is contained in:
Keith Whitwell
2007-01-30 20:22:55 +00:00
parent 240641de0c
commit 893526b8a8
8 changed files with 187 additions and 235 deletions

View File

@@ -95,18 +95,14 @@ static void free_space(GLcontext *ctx)
*/
static void _tnl_import_array( GLcontext *ctx,
GLuint attrib,
GLuint start,
GLuint end,
GLuint count,
const struct gl_client_array *input,
const GLubyte *ptr )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
const GLuint count = end - start;
GLuint stride = input->StrideB;
ptr += start * stride;
if (input->Type != GL_FLOAT) {
const GLuint sz = input->Size;
GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
@@ -183,7 +179,7 @@ static GLboolean *_tnl_import_edgeflag( GLcontext *ctx,
static void bind_inputs( GLcontext *ctx,
const struct gl_client_array *inputs[],
GLint min_index, GLint max_index,
GLint count,
struct gl_buffer_object **bo,
GLuint *nr_bo )
{
@@ -215,18 +211,17 @@ static void bind_inputs( GLcontext *ctx,
ptr = inputs[i]->Ptr;
/* Just make sure the array is floating point, otherwise convert to
* temporary storage. Rebase arrays so that 'min_index' becomes
* element zero.
* temporary storage.
*
* XXX: remove the GLvector4f type at some stage and just use
* client arrays.
*/
_tnl_import_array(ctx, i, min_index, max_index, inputs[i], ptr);
_tnl_import_array(ctx, i, count, inputs[i], ptr);
}
/* We process only the vertices between min & max index:
*/
VB->Count = max_index - min_index;
VB->Count = count;
/* Legacy pointers -- remove one day.
@@ -264,7 +259,6 @@ static void bind_inputs( GLcontext *ctx,
*/
static void bind_indices( GLcontext *ctx,
const struct _mesa_index_buffer *ib,
GLuint min_index,
struct gl_buffer_object **bo,
GLuint *nr_bo)
{
@@ -273,8 +267,10 @@ static void bind_indices( GLcontext *ctx,
GLuint i;
void *ptr;
if (!ib)
if (!ib) {
VB->Elts = NULL;
return;
}
if (ib->obj->Name && !ib->obj->Pointer) {
bo[*nr_bo] = ib->obj;
@@ -289,60 +285,34 @@ static void bind_indices( GLcontext *ctx,
ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
if (ib->type == GL_UNSIGNED_INT && min_index == 0) {
if (ib->type == GL_UNSIGNED_INT) {
VB->Elts = (GLuint *) ptr;
VB->Elts += ib->rebase;
}
else {
GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
VB->Elts = elts;
switch (ib->type) {
case GL_UNSIGNED_INT: {
const GLuint *in = ((GLuint *)ptr) + ib->rebase;
if (ib->type == GL_UNSIGNED_SHORT) {
const GLushort *in = (GLushort *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = *in++ - min_index;
break;
*elts++ = (GLuint)(*in++);
}
case GL_UNSIGNED_SHORT: {
const GLushort *in = ((GLushort *)ptr) + ib->rebase;
else {
const GLubyte *in = (GLubyte *)ptr;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) - min_index;
break;
*elts++ = (GLuint)(*in++);
}
case GL_UNSIGNED_BYTE: {
const GLubyte *in = ((GLubyte *)ptr) + ib->rebase;
for (i = 0; i < ib->count; i++)
*elts++ = (GLuint)(*in++) - min_index;
break;
}
}
}
}
static void bind_prims( GLcontext *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
GLuint min_index )
GLuint nr_prims )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
if (min_index != 0) {
struct _mesa_prim *tmp = (struct _mesa_prim *)get_space(ctx, nr_prims * sizeof(*prim));
for (i = 0; i < nr_prims; i++) {
tmp[i] = prim[i];
tmp[i].start -= min_index;
}
VB->Primitive = tmp;
}
else {
VB->Primitive = prim;
}
VB->Primitive = prim;
VB->PrimitiveCount = nr_prims;
}
@@ -373,19 +343,10 @@ void _tnl_draw_prims( GLcontext *ctx,
GLuint max_index)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLint max = VB->Size;
const GLuint TEST_SPLIT = 0;
const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
#ifdef TEST_SPLIT
max = 8 + MAX_CLIPPED_VERTICES;
#endif
assert(max_index > min_index);
assert(!(max_index & 0x80000000));
VB->Elts = NULL;
#if 0
if (0)
{
GLuint i;
_mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
@@ -395,15 +356,22 @@ void _tnl_draw_prims( GLcontext *ctx,
prim[i].start,
prim[i].count);
}
#endif
/* The software TNL pipeline has a fixed amount of storage for
* vertices and it is necessary to split incoming drawing commands
* if they exceed that limit.
*/
if (max_index - min_index >= max - MAX_CLIPPED_VERTICES) {
if (min_index) {
/* We always translate away calls with min_index != 0.
*/
vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
min_index, max_index,
_tnl_draw_prims );
return;
}
else if (max_index >= max) {
/* The software TNL pipeline has a fixed amount of storage for
* vertices and it is necessary to split incoming drawing commands
* if they exceed that limit.
*/
struct split_limits limits;
limits.max_verts = max - MAX_CLIPPED_VERTICES;
limits.max_verts = max;
limits.max_vb_size = ~0;
limits.max_indices = ~0;
@@ -411,7 +379,7 @@ void _tnl_draw_prims( GLcontext *ctx,
* recursively call back into this function.
*/
vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
min_index, max_index,
0, max_index,
_tnl_draw_prims,
&limits );
}
@@ -425,9 +393,9 @@ void _tnl_draw_prims( GLcontext *ctx,
/* Binding inputs may imply mapping some vertex buffer objects.
* They will need to be unmapped below.
*/
bind_inputs(ctx, arrays, min_index, max_index+1, bo, &nr_bo);
bind_indices(ctx, ib, min_index, bo, &nr_bo);
bind_prims(ctx, prim, nr_prims, VB->Elts ? 0 : min_index );
bind_inputs(ctx, arrays, max_index+1, bo, &nr_bo);
bind_indices(ctx, ib, bo, &nr_bo);
bind_prims(ctx, prim, nr_prims );
TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);