intel: make a bunch of glTexImage-related functions static
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@@ -550,6 +550,9 @@ intelInitDriverFunctions(struct dd_function_table *functions)
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functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
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intelInitTextureFuncs(functions);
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intelInitTextureImageFuncs(functions);
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intelInitTextureSubImageFuncs(functions);
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intelInitTextureCopyImageFuncs(functions);
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intelInitStateFuncs(functions);
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intelInitClearFuncs(functions);
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intelInitBufferFuncs(functions);
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@@ -162,24 +162,8 @@ void
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intelInitTextureFuncs(struct dd_function_table *functions)
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{
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functions->ChooseTextureFormat = intelChooseTextureFormat;
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functions->TexImage1D = intelTexImage1D;
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functions->TexImage2D = intelTexImage2D;
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functions->TexImage3D = intelTexImage3D;
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functions->TexSubImage1D = intelTexSubImage1D;
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functions->TexSubImage2D = intelTexSubImage2D;
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functions->TexSubImage3D = intelTexSubImage3D;
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functions->CopyTexImage1D = intelCopyTexImage1D;
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functions->CopyTexImage2D = intelCopyTexImage2D;
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functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
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functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
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functions->GetTexImage = intelGetTexImage;
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functions->GenerateMipmap = intel_generate_mipmap;
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/* compressed texture functions */
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functions->CompressedTexImage2D = intelCompressedTexImage2D;
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functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
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functions->GetCompressedTexImage = intelGetCompressedTexImage;
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functions->NewTextureObject = intelNewTextureObject;
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functions->NewTextureImage = intelNewTextureImage;
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functions->DeleteTexture = intelDeleteTextureObject;
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@@ -35,116 +35,17 @@
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void intelInitTextureFuncs(struct dd_function_table *functions);
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void intelInitTextureImageFuncs(struct dd_function_table *functions);
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void intelInitTextureSubImageFuncs(struct dd_function_table *functions);
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void intelInitTextureCopyImageFuncs(struct dd_function_table *functions);
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const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
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GLint internalFormat,
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GLenum format,
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GLenum type);
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void intelTexImage3D(GLcontext * ctx,
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GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint depth,
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GLint border,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexSubImage3D(GLcontext * ctx,
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GLenum target,
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GLint level,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLenum type,
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const GLvoid * pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexImage2D(GLcontext * ctx,
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GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint border,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexSubImage2D(GLcontext * ctx,
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GLenum target,
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GLint level,
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GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const GLvoid * pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexImage1D(GLcontext * ctx,
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GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint border,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelTexSubImage1D(GLcontext * ctx,
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GLenum target,
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GLint level,
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GLint xoffset,
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GLsizei width,
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GLenum format, GLenum type,
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const GLvoid * pixels,
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const struct gl_pixelstore_attrib *packing,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLint border);
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void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLsizei height,
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GLint border);
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void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
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GLint xoffset, GLint x, GLint y, GLsizei width);
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void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height);
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void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
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GLenum format, GLenum type, GLvoid * pixels,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint border,
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GLsizei imageSize, const GLvoid *data,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage );
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void intelCompressedTexSubImage2D(GLcontext * ctx,
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GLenum target,
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GLint level,
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GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height,
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GLenum format, GLsizei imageSize,
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const GLvoid * pixels,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
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GLvoid *pixels,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage);
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void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
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unsigned long long offset, GLint depth, GLuint pitch);
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void intelSetTexBuffer(__DRIcontext *pDRICtx,
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@@ -169,7 +169,7 @@ do_copy_texsubimage(struct intel_context *intel,
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}
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void
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static void
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intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLint border)
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@@ -216,7 +216,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
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}
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void
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static void
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intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLsizei height,
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@@ -264,7 +264,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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}
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void
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static void
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intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
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GLint xoffset, GLint x, GLint y, GLsizei width)
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{
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@@ -289,7 +289,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
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}
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void
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static void
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intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height)
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@@ -316,3 +316,13 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
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xoffset, yoffset, x, y, width, height);
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}
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}
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void
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intelInitTextureCopyImageFuncs(struct dd_function_table *functions)
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{
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functions->CopyTexImage1D = intelCopyTexImage1D;
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functions->CopyTexImage2D = intelCopyTexImage2D;
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functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
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functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
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}
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@@ -551,7 +551,7 @@ intelTexImage(GLcontext * ctx,
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}
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void
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static void
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intelTexImage3D(GLcontext * ctx,
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GLenum target, GLint level,
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GLint internalFormat,
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@@ -568,7 +568,7 @@ intelTexImage3D(GLcontext * ctx,
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}
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void
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static void
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intelTexImage2D(GLcontext * ctx,
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GLenum target, GLint level,
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GLint internalFormat,
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@@ -584,7 +584,7 @@ intelTexImage2D(GLcontext * ctx,
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}
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void
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static void
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intelTexImage1D(GLcontext * ctx,
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GLenum target, GLint level,
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GLint internalFormat,
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@@ -600,12 +600,13 @@ intelTexImage1D(GLcontext * ctx,
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}
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void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint border,
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GLsizei imageSize, const GLvoid *data,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage )
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static void
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intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint border,
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GLsizei imageSize, const GLvoid *data,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage )
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{
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intelTexImage(ctx, 2, target, level,
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internalFormat, width, height, 1, border,
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@@ -669,7 +670,8 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
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}
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}
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void
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static void
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intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
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GLenum format, GLenum type, GLvoid * pixels,
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struct gl_texture_object *texObj,
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@@ -679,7 +681,8 @@ intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
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texObj, texImage, 0);
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}
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void
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static void
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intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
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GLvoid *pixels,
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struct gl_texture_object *texObj,
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@@ -689,6 +692,7 @@ intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
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texObj, texImage, 1);
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}
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void
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intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
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unsigned long long offset, GLint depth, GLuint pitch)
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@@ -797,3 +801,16 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
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*/
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intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
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}
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void
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intelInitTextureImageFuncs(struct dd_function_table *functions)
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{
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functions->TexImage1D = intelTexImage1D;
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functions->TexImage2D = intelTexImage2D;
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functions->TexImage3D = intelTexImage3D;
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functions->GetTexImage = intelGetTexImage;
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functions->CompressedTexImage2D = intelCompressedTexImage2D;
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functions->GetCompressedTexImage = intelGetCompressedTexImage;
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}
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@@ -117,10 +117,7 @@ intelTexSubimage(GLcontext * ctx,
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}
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void
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static void
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intelTexSubImage3D(GLcontext * ctx,
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GLenum target,
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GLint level,
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@@ -132,18 +129,15 @@ intelTexSubImage3D(GLcontext * ctx,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage)
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{
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intelTexSubimage(ctx, 3,
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target, level,
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xoffset, yoffset, zoffset,
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width, height, depth,
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format, type, pixels, packing, texObj, texImage);
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}
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void
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static void
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intelTexSubImage2D(GLcontext * ctx,
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GLenum target,
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GLint level,
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@@ -155,17 +149,15 @@ intelTexSubImage2D(GLcontext * ctx,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage)
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{
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intelTexSubimage(ctx, 2,
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target, level,
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xoffset, yoffset, 0,
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width, height, 1,
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format, type, pixels, packing, texObj, texImage);
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}
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void
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static void
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intelTexSubImage1D(GLcontext * ctx,
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GLenum target,
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GLint level,
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@@ -182,10 +174,9 @@ intelTexSubImage1D(GLcontext * ctx,
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xoffset, 0, 0,
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width, 1, 1,
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format, type, pixels, packing, texObj, texImage);
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}
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void
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static void
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intelCompressedTexSubImage2D(GLcontext * ctx,
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GLenum target,
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GLint level,
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@@ -199,3 +190,14 @@ intelCompressedTexSubImage2D(GLcontext * ctx,
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fprintf(stderr, "stubbed CompressedTexSubImage2D: %dx%d@%dx%d\n",
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width, height, xoffset, yoffset);
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}
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void
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intelInitTextureSubImageFuncs(struct dd_function_table *functions)
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{
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functions->TexSubImage1D = intelTexSubImage1D;
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functions->TexSubImage2D = intelTexSubImage2D;
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functions->TexSubImage3D = intelTexSubImage3D;
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functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
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}
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