mesa: remove DEG2RAD macro
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
@@ -79,14 +79,6 @@ typedef union { GLfloat f; GLint i; GLuint u; } fi_type;
|
||||
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
* Math macros
|
||||
*/
|
||||
|
||||
/* Degrees to radians conversion: */
|
||||
#define DEG2RAD (M_PI/180.0)
|
||||
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#if _MSC_VER < 1800 /* Not req'd on VS2013 and above */
|
||||
#define strtoll(p, e, b) _strtoi64(p, e, b)
|
||||
|
@@ -156,7 +156,7 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa
|
||||
return;
|
||||
FLUSH_VERTICES(ctx, _NEW_LIGHT);
|
||||
light->SpotCutoff = params[0];
|
||||
light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
|
||||
light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * M_PI / 180.0));
|
||||
if (light->_CosCutoff < 0)
|
||||
light->_CosCutoff = 0;
|
||||
if (light->SpotCutoff != 180.0F)
|
||||
|
@@ -799,8 +799,8 @@ _math_matrix_rotate( GLmatrix *mat,
|
||||
GLfloat m[16];
|
||||
GLboolean optimized;
|
||||
|
||||
s = (GLfloat) sin( angle * DEG2RAD );
|
||||
c = (GLfloat) cos( angle * DEG2RAD );
|
||||
s = (GLfloat) sin( angle * M_PI / 180.0 );
|
||||
c = (GLfloat) cos( angle * M_PI / 180.0 );
|
||||
|
||||
memcpy(m, Identity, sizeof(GLfloat)*16);
|
||||
optimized = GL_FALSE;
|
||||
|
Reference in New Issue
Block a user