swrast: use ASSIGN_4V() macro

This commit is contained in:
Brian Paul
2009-02-09 12:43:09 -07:00
parent 7eb5a2892d
commit 88f3656ea7

View File

@@ -84,8 +84,7 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
swizzle_texel(rgba, color, texObj->_Swizzle);
}
else {
color[0] = color[1] = color[2] = 0.0F;
color[3] = 1.0F;
ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
}
}
@@ -127,8 +126,7 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
swizzle_texel(rgba, color, texObj->_Swizzle);
}
else {
color[0] = color[1] = color[2] = 0.0F;
color[3] = 1.0F;
ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
}
}