swrast: use ASSIGN_4V() macro
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@@ -84,8 +84,7 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
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swizzle_texel(rgba, color, texObj->_Swizzle);
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}
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else {
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color[0] = color[1] = color[2] = 0.0F;
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color[3] = 1.0F;
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ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
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}
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}
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@@ -127,8 +126,7 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
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swizzle_texel(rgba, color, texObj->_Swizzle);
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}
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else {
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color[0] = color[1] = color[2] = 0.0F;
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color[3] = 1.0F;
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ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F);
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}
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}
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