asahi: Identify compressed render target fields
We won't be implementing AGX compression for a while, but this gets some unknowns out of the way when looking at dumps from Metal that use it. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18167>
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@@ -71,6 +71,8 @@
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<value name="Null" value="1"/>
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<!-- Morton order with 64x64 tiles -->
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<value name="Tiled 64x64" value="2"/>
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<!-- With a metadata buffer -->
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<value name="Compressed" value="3"/>
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</enum>
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<enum name="Channels">
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@@ -190,6 +192,9 @@
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<value name="Tiled" value="0x100000"/>
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<value name="Tiled, mipmapped" value="0x100009"/>
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</field>
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<!-- If layout is compressed -->
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<field name="Acceleration buffer" size="64" start="128" type="address"/>
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</struct>
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<enum name="Texture dimension">
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