document 1D convolution fix
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@@ -33,6 +33,7 @@ TBD
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<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
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<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
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<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
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<li>1D convolution state could effect 2D image transfers
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</ul>
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