document 1D convolution fix

This commit is contained in:
Brian
2007-03-21 09:45:58 -06:00
parent 249b451d20
commit 88db19a484

View File

@@ -33,6 +33,7 @@ TBD
<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
<li>1D convolution state could effect 2D image transfers
</ul>