mesa/glsl: rename preprocess to glcpp_preprocess
This symbol with dricore escapes into the namespace, its too generic, we should prefix it with something just to be nice. Should be applied to stable + 9.0 Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -111,7 +111,7 @@ main (int argc, char *argv[])
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if (shader == NULL)
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if (shader == NULL)
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return 1;
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return 1;
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ret = preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
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ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
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printf("%s", shader);
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printf("%s", shader);
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fprintf(stderr, "%s", info_log);
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fprintf(stderr, "%s", info_log);
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@@ -196,7 +196,7 @@ void
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glcpp_parser_destroy (glcpp_parser_t *parser);
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glcpp_parser_destroy (glcpp_parser_t *parser);
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int
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int
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preprocess(void *ralloc_ctx, const char **shader, char **info_log,
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glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
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const struct gl_extensions *extensions, int api);
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const struct gl_extensions *extensions, int api);
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/* Functions for writing to the info log */
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/* Functions for writing to the info log */
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@@ -150,7 +150,7 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
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}
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}
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int
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int
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preprocess(void *ralloc_ctx, const char **shader, char **info_log,
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glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
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const struct gl_extensions *extensions, int api)
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const struct gl_extensions *extensions, int api)
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{
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{
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int errors;
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int errors;
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@@ -296,7 +296,7 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
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extern "C" {
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extern "C" {
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#endif
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#endif
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extern int preprocess(void *ctx, const char **shader, char **info_log,
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extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
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const struct gl_extensions *extensions, int api);
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const struct gl_extensions *extensions, int api);
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extern void _mesa_destroy_shader_compiler(void);
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extern void _mesa_destroy_shader_compiler(void);
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@@ -144,7 +144,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
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new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
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const char *source = shader->Source;
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const char *source = shader->Source;
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state->error = preprocess(state, &source, &state->info_log,
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state->error = glcpp_preprocess(state, &source, &state->info_log,
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state->extensions, ctx->API) != 0;
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state->extensions, ctx->API) != 0;
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if (!state->error) {
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if (!state->error) {
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@@ -216,7 +216,7 @@ int test_optpass(int argc, char **argv)
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} else {
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} else {
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shader->Source = input.c_str();
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shader->Source = input.c_str();
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const char *source = shader->Source;
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const char *source = shader->Source;
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state->error = preprocess(state, &source, &state->info_log,
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state->error = glcpp_preprocess(state, &source, &state->info_log,
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state->extensions, ctx->API) != 0;
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state->extensions, ctx->API) != 0;
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if (!state->error) {
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if (!state->error) {
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@@ -3060,7 +3060,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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return;
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return;
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}
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}
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state->error = preprocess(state, &source, &state->info_log,
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state->error = glcpp_preprocess(state, &source, &state->info_log,
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&ctx->Extensions, ctx->API);
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&ctx->Extensions, ctx->API);
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if (ctx->Shader.Flags & GLSL_DUMP) {
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if (ctx->Shader.Flags & GLSL_DUMP) {
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