mesa/glsl: rename preprocess to glcpp_preprocess
This symbol with dricore escapes into the namespace, its too generic, we should prefix it with something just to be nice. Should be applied to stable + 9.0 Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -3060,7 +3060,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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return;
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}
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state->error = preprocess(state, &source, &state->info_log,
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state->error = glcpp_preprocess(state, &source, &state->info_log,
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&ctx->Extensions, ctx->API);
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if (ctx->Shader.Flags & GLSL_DUMP) {
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