mesa/glsl: rename preprocess to glcpp_preprocess

This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.

Should be applied to stable + 9.0

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2012-09-14 10:13:01 +10:00
committed by Dave Airlie
parent 53d46bc787
commit 88b0790b1a
7 changed files with 7 additions and 7 deletions

View File

@@ -3060,7 +3060,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
return;
}
state->error = preprocess(state, &source, &state->info_log,
state->error = glcpp_preprocess(state, &source, &state->info_log,
&ctx->Extensions, ctx->API);
if (ctx->Shader.Flags & GLSL_DUMP) {