mesa/glsl: rename preprocess to glcpp_preprocess

This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.

Should be applied to stable + 9.0

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2012-09-14 10:13:01 +10:00
committed by Dave Airlie
parent 53d46bc787
commit 88b0790b1a
7 changed files with 7 additions and 7 deletions

View File

@@ -150,7 +150,7 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
}
int
preprocess(void *ralloc_ctx, const char **shader, char **info_log,
glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, int api)
{
int errors;