u_vbuf: override create/bind/destroy_vertex_elements_state

This commit is contained in:
Marek Olšák
2012-03-31 06:01:39 +02:00
parent 2d03d4f4a3
commit 889238c8b1
8 changed files with 54 additions and 82 deletions

View File

@@ -62,13 +62,14 @@ static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op o
util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
util_blitter_save_viewport(r300->blitter, &r300->viewport);
util_blitter_save_vertex_elements(r300->blitter, r300->velems);
if (r300->vbuf_mgr) {
util_blitter_save_vertex_buffers(r300->blitter, r300->vbuf_mgr->nr_vertex_buffers,
r300->vbuf_mgr->vertex_buffer);
util_blitter_save_vertex_elements(r300->blitter, r300->vbuf_mgr->vertex_elements);
} else {
util_blitter_save_vertex_buffers(r300->blitter, r300->nr_vertex_buffers,
r300->vertex_buffer);
util_blitter_save_vertex_elements(r300->blitter, r300->velems);
}
if (op & R300_SAVE_FRAMEBUFFER) {