Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).
This commit is contained in:
@@ -937,9 +937,15 @@ test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
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if (target == GL_PROXY_TEXTURE_3D) {
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/* special case for 3D textures */
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if (width * height * depth > 512 * 512 * 64 ||
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width < 2 * border || _mesa_bitcount(width - 2 * border) != 1 ||
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height < 2 * border || _mesa_bitcount(height - 2 * border) != 1 ||
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depth < 2 * border || _mesa_bitcount(depth - 2 * border) != 1) {
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width < 2 * border ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(width - 2 * border) != 1) ||
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height < 2 * border ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(height - 2 * border) != 1) ||
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depth < 2 * border ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(depth - 2 * border) != 1)) {
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/* Bad size, or too many texels */
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return GL_FALSE;
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}
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@@ -57,6 +57,7 @@ static const struct {
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{ OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
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{ OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
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{ OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
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{ OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
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{ ON, "GL_ARB_transpose_matrix", 0 },
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{ OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
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{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
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@@ -163,6 +164,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
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ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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#if FEATURE_ARB_vertex_program
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/*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
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#endif
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@@ -291,6 +293,7 @@ _mesa_enable_1_5_extensions(GLcontext *ctx)
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{
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ctx->Extensions.ARB_occlusion_query = GL_TRUE;
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ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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}
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@@ -1469,6 +1469,7 @@ struct gl_extensions {
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GLboolean ARB_texture_env_crossbar;
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GLboolean ARB_texture_env_dot3;
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GLboolean ARB_texture_mirrored_repeat;
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GLboolean ARB_texture_non_power_of_two;
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GLboolean ARB_vertex_buffer_object;
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GLboolean ARB_vertex_program;
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GLboolean ARB_window_pos;
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@@ -103,9 +103,8 @@ static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img)
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/*
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* Compute log base 2 of n.
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* If n isn't an exact power of two return -1.
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* If n < 0 return -1.
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* Compute floor(log_base_2(n)).
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* If n <= 0 return -1.
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*/
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static int
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logbase2( int n )
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@@ -113,7 +112,7 @@ logbase2( int n )
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GLint i = 1;
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GLint log2 = 0;
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if (n < 0) {
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if (n <= 0) {
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return -1;
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}
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@@ -122,7 +121,7 @@ logbase2( int n )
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log2++;
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}
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if (i != n) {
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return -1;
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return log2 - 1;
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}
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else {
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return log2;
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@@ -820,6 +819,7 @@ clear_teximage_fields(struct gl_texture_image *img)
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/*
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* Initialize basic fields of the gl_texture_image struct.
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* Note: width, height and depth include the border.
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*/
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void
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_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
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@@ -845,9 +845,9 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
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img->DepthLog2 = 0;
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else
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img->DepthLog2 = logbase2(depth - 2 * border);
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img->Width2 = 1 << img->WidthLog2;
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img->Height2 = 1 << img->HeightLog2;
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img->Depth2 = 1 << img->DepthLog2;
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img->Width2 = width - 2 * border; /*1 << img->WidthLog2;*/
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img->Height2 = height - 2 * border; /*1 << img->HeightLog2;*/
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img->Depth2 = depth - 2 * border; /*1 << img->DepthLog2;*/
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img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
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img->IsCompressed = is_compressed_format(internalFormat);
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if (img->IsCompressed)
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@@ -856,6 +856,13 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
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else
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img->CompressedSize = 0;
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if ((width == 1 || _mesa_bitcount(width - 2 * border) == 1) &&
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(height == 1 || _mesa_bitcount(height - 2 * border) == 1) &&
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(depth == 1 || _mesa_bitcount(depth - 2 * border) == 1))
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img->_IsPowerOfTwo = GL_TRUE;
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else
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img->_IsPowerOfTwo = GL_FALSE;
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/* Compute Width/Height/DepthScale for mipmap lod computation */
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if (target == GL_TEXTURE_RECTANGLE_NV) {
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/* scale = 1.0 since texture coords directly map to texels */
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@@ -906,7 +913,8 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
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case GL_PROXY_TEXTURE_1D:
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maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
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if (width < 2 * border || width > 2 + maxSize ||
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_mesa_bitcount(width - 2 * border) != 1 ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(width - 2 * border) != 1) ||
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level >= ctx->Const.MaxTextureLevels) {
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/* bad width or level */
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return GL_FALSE;
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@@ -915,9 +923,11 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
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case GL_PROXY_TEXTURE_2D:
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maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
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if (width < 2 * border || width > 2 + maxSize ||
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_mesa_bitcount(width - 2 * border) != 1 ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(width - 2 * border) != 1) ||
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height < 2 * border || height > 2 + maxSize ||
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_mesa_bitcount(height - 2 * border) != 1 ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(height - 2 * border) != 1) ||
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level >= ctx->Const.MaxTextureLevels) {
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/* bad width or height or level */
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return GL_FALSE;
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@@ -926,11 +936,14 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
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case GL_PROXY_TEXTURE_3D:
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maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
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if (width < 2 * border || width > 2 + maxSize ||
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_mesa_bitcount(width - 2 * border) != 1 ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(width - 2 * border) != 1) ||
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height < 2 * border || height > 2 + maxSize ||
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_mesa_bitcount(height - 2 * border) != 1 ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(height - 2 * border) != 1) ||
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depth < 2 * border || depth > 2 + maxSize ||
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_mesa_bitcount(depth - 2 * border) != 1 ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(depth - 2 * border) != 1) ||
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level >= ctx->Const.Max3DTextureLevels) {
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/* bad width or height or depth or level */
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return GL_FALSE;
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@@ -947,9 +960,11 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
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case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
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maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
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if (width < 2 * border || width > 2 + maxSize ||
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_mesa_bitcount(width - 2 * border) != 1 ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(width - 2 * border) != 1) ||
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height < 2 * border || height > 2 + maxSize ||
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_mesa_bitcount(height - 2 * border) != 1 ||
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(!ctx->Extensions.ARB_texture_non_power_of_two &&
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_mesa_bitcount(height - 2 * border) != 1) ||
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level >= ctx->Const.MaxCubeTextureLevels) {
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/* bad width or height */
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return GL_FALSE;
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@@ -2458,14 +2473,20 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions,
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if (border != 0)
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return GL_INVALID_VALUE;
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if (width < 1 || width > maxTextureSize || logbase2(width) < 0)
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/*
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* XXX We should probably use the proxy texture error check function here.
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*/
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if (width < 1 || width > maxTextureSize ||
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(!ctx->Extensions.ARB_texture_non_power_of_two && logbase2(width) < 0))
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return GL_INVALID_VALUE;
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if ((height < 1 || height > maxTextureSize || logbase2(height) < 0)
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if ((height < 1 || height > maxTextureSize ||
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(!ctx->Extensions.ARB_texture_non_power_of_two && logbase2(height) < 0))
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&& dimensions > 1)
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return GL_INVALID_VALUE;
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if ((depth < 1 || depth > maxTextureSize || logbase2(depth) < 0)
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if ((depth < 1 || depth > maxTextureSize ||
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(!ctx->Extensions.ARB_texture_non_power_of_two && logbase2(depth) < 0))
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&& dimensions > 2)
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return GL_INVALID_VALUE;
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@@ -2538,10 +2559,10 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions,
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if (!is_compressed_format(format))
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return GL_INVALID_ENUM;
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if (width < 1 || width > maxTextureSize || logbase2(width) < 0)
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if (width < 1 || width > maxTextureSize)
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return GL_INVALID_VALUE;
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if ((height < 1 || height > maxTextureSize || logbase2(height) < 0)
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if ((height < 1 || height > maxTextureSize)
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&& dimensions > 1)
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return GL_INVALID_VALUE;
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@@ -228,6 +228,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
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dest->GenerateMipmap = src->GenerateMipmap;
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dest->Palette = src->Palette;
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dest->Complete = src->Complete;
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dest->_IsPowerOfTwo = src->_IsPowerOfTwo;
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}
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@@ -257,6 +258,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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GLint maxLog2 = 0, maxLevels = 0;
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t->Complete = GL_TRUE; /* be optimistic */
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t->_IsPowerOfTwo = GL_TRUE; /* may be set FALSE below */
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/* Always need the base level image */
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if (!t->Image[baseLevel]) {
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@@ -329,6 +331,12 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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}
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}
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/* check for non power of two */
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if (!t->Image[baseLevel]->_IsPowerOfTwo) {
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t->_IsPowerOfTwo = GL_FALSE;
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}
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/* extra checking for mipmaps */
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if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
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/*
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* Mipmapping: determine if we have a complete set of mipmaps
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@@ -43,6 +43,20 @@
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#define WEIGHT_SHIFT 16
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/*
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* Compute the remainder of a divided by b, but be careful with
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* negative values so that GL_REPEAT mode works right.
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*/
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static INLINE GLint
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repeat_remainder(GLint a, GLint b)
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{
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if (a >= 0)
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return a % b;
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else
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return (a + 1) % b + b - 1;
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}
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/*
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* Used to compute texel locations for linear sampling.
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* Input:
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@@ -57,9 +71,15 @@
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{ \
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if (wrapMode == GL_REPEAT) { \
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U = S * SIZE - 0.5F; \
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if (tObj->_IsPowerOfTwo) { \
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I0 = IFLOOR(U) & (SIZE - 1); \
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I1 = (I0 + 1) & (SIZE - 1); \
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} \
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else { \
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I0 = repeat_remainder(IFLOOR(U), SIZE); \
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I1 = repeat_remainder(I0 + 1, SIZE); \
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} \
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} \
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else if (wrapMode == GL_CLAMP_TO_EDGE) { \
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if (S <= 0.0F) \
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U = 0.0F; \
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@@ -150,7 +170,10 @@
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/* s limited to [0,1) */ \
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/* i limited to [0,size-1] */ \
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I = IFLOOR(S * SIZE); \
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if (tObj->_IsPowerOfTwo) \
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I &= (SIZE - 1); \
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else \
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I = repeat_remainder(I, SIZE); \
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} \
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else if (wrapMode == GL_CLAMP_TO_EDGE) { \
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/* s limited to [min,max] */ \
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@@ -230,6 +253,7 @@
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}
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/* Power of two image sizes only */
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#define COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(S, U, SIZE, I0, I1) \
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{ \
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U = S * SIZE - 0.5F; \
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@@ -1215,6 +1239,7 @@ sample_2d_linear_repeat(GLcontext *ctx,
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ASSERT(tObj->WrapT == GL_REPEAT);
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ASSERT(img->Border == 0);
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ASSERT(img->Format != GL_COLOR_INDEX);
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ASSERT(img->_IsPowerOfTwo);
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COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[0], u, width, i0, i1);
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COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[1], v, height, j0, j1);
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@@ -1379,6 +1404,7 @@ sample_2d_linear_mipmap_linear_repeat( GLcontext *ctx,
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ASSERT(lambda != NULL);
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ASSERT(tObj->WrapS == GL_REPEAT);
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ASSERT(tObj->WrapT == GL_REPEAT);
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ASSERT(tObj->_IsPowerOfTwo);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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@@ -1457,6 +1483,7 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit,
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ASSERT(tObj->WrapT==GL_REPEAT);
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ASSERT(img->Border==0);
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ASSERT(img->Format==GL_RGB);
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ASSERT(img->_IsPowerOfTwo);
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for (k=0; k<n; k++) {
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GLint i = IFLOOR(texcoords[k][0] * width) & colMask;
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@@ -1496,6 +1523,7 @@ opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit,
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ASSERT(tObj->WrapT==GL_REPEAT);
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ASSERT(img->Border==0);
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ASSERT(img->Format==GL_RGBA);
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ASSERT(img->_IsPowerOfTwo);
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for (i = 0; i < n; i++) {
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const GLint col = IFLOOR(texcoords[i][0] * width) & colMask;
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@@ -1521,10 +1549,11 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
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GLuint minStart, minEnd; /* texels with minification */
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GLuint magStart, magEnd; /* texels with magnification */
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const GLboolean repeatNoBorder = (tObj->WrapS == GL_REPEAT)
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const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT)
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&& (tObj->WrapT == GL_REPEAT)
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&& (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
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&& (tImg->Format != GL_COLOR_INDEX);
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&& (tImg->Format != GL_COLOR_INDEX)
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&& tImg->_IsPowerOfTwo;
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ASSERT(lambda != NULL);
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compute_min_mag_ranges(SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit],
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@@ -1535,7 +1564,7 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
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const GLuint m = minEnd - minStart;
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switch (tObj->MinFilter) {
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case GL_NEAREST:
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if (repeatNoBorder) {
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if (repeatNoBorderPOT) {
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switch (tImg->Format) {
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case GL_RGB:
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opt_sample_rgb_2d(ctx, texUnit, tObj, m, texcoords + minStart,
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@@ -1573,7 +1602,7 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
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lambda + minStart, rgba + minStart);
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break;
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case GL_LINEAR_MIPMAP_LINEAR:
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if (repeatNoBorder)
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if (repeatNoBorderPOT)
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sample_2d_linear_mipmap_linear_repeat(ctx, tObj, m,
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texcoords + minStart, lambda + minStart, rgba + minStart);
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else
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@@ -1592,7 +1621,7 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
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switch (tObj->MagFilter) {
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case GL_NEAREST:
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if (repeatNoBorder) {
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if (repeatNoBorderPOT) {
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switch (tImg->Format) {
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case GL_RGB:
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opt_sample_rgb_2d(ctx, texUnit, tObj, m, texcoords + magStart,
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@@ -2977,12 +3006,14 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
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ASSERT(t->MinFilter == GL_NEAREST);
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if (t->WrapS == GL_REPEAT &&
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t->WrapT == GL_REPEAT &&
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t->_IsPowerOfTwo &&
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t->Image[baseLevel]->Border == 0 &&
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t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGB) {
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return &opt_sample_rgb_2d;
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}
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else if (t->WrapS == GL_REPEAT &&
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t->WrapT == GL_REPEAT &&
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t->_IsPowerOfTwo &&
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t->Image[baseLevel]->Border == 0 &&
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t->Image[baseLevel]->TexFormat->MesaFormat == MESA_FORMAT_RGBA) {
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return &opt_sample_rgba_2d;
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@@ -4188,6 +4219,7 @@ _swrast_texture_span( GLcontext *ctx, struct sw_span *span )
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swrast->TextureSample[unit]( ctx, unit, texUnit->_Current, span->end,
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(const GLfloat (*)[4]) span->array->texcoords[unit],
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lambda, texels );
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|
||||
/* GL_SGI_texture_color_table */
|
||||
if (texUnit->ColorTableEnabled) {
|
||||
_swrast_texture_table_lookup(&texUnit->ColorTable, span->end, texels);
|
||||
|
@@ -1074,6 +1074,7 @@ _swrast_choose_triangle( GLcontext *ctx )
|
||||
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
|
||||
&& texObj2D->WrapS==GL_REPEAT
|
||||
&& texObj2D->WrapT==GL_REPEAT
|
||||
&& texObj2D->_IsPowerOfTwo
|
||||
&& texImg->Border==0
|
||||
&& texImg->Width == texImg->RowStride
|
||||
&& (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA)
|
||||
|
Reference in New Issue
Block a user