glsl: Split process_block_array into two functions

One for the array parts and one for the leaf members.  This will
simplify later changes.

The indentation is wonkey after this patch.  This was done to make it
more obvious that the function is just getting split.  The next patch
will fix the indentation.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2016-12-12 11:54:41 -08:00
parent 4c4d9e4f03
commit 8862fefba0

View File

@@ -200,6 +200,15 @@ struct block {
bool has_instance_name;
};
static void process_block_array_leaf(char **name, gl_uniform_block *blocks,
ubo_visitor *parcel,
gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
unsigned *block_index,
unsigned *binding_offset,
struct gl_context *ctx,
struct gl_shader_program *prog);
static void
process_block_array(struct uniform_block_array_elements *ub_array, char **name,
size_t name_length, gl_uniform_block *blocks,
@@ -208,7 +217,6 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
unsigned *block_index, unsigned *binding_offset,
struct gl_context *ctx, struct gl_shader_program *prog)
{
if (ub_array) {
for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
size_t new_length = name_length;
@@ -216,11 +224,26 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
ub_array->array_elements[j]);
process_block_array(ub_array->array, name, new_length, blocks,
parcel, variables, b, block_index,
binding_offset, ctx, prog);
if (ub_array->array) {
process_block_array(ub_array->array, name, new_length, blocks,
parcel, variables, b, block_index,
binding_offset, ctx, prog);
} else {
process_block_array_leaf(name, blocks,
parcel, variables, b, block_index,
binding_offset, ctx, prog);
}
}
} else {
}
static void
process_block_array_leaf(char **name,
gl_uniform_block *blocks,
ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
unsigned *block_index, unsigned *binding_offset,
struct gl_context *ctx, struct gl_shader_program *prog)
{
unsigned i = *block_index;
const glsl_type *type = b->type->without_array();
@@ -259,7 +282,6 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
*block_index = *block_index + 1;
*binding_offset = *binding_offset + 1;
}
}
/* This function resizes the array types of the block so that later we can use