minor vertex/fragment program tweaks
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@@ -162,7 +162,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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{
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{
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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#if FEATURE_ARB_fragment_program
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#if FEATURE_ARB_fragment_program
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/*ctx->Extensions.ARB_fragment_program = GL_TRUE;*/
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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#endif
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#endif
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ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
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ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
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ctx->Extensions.ARB_imaging = GL_TRUE;
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ctx->Extensions.ARB_imaging = GL_TRUE;
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@@ -181,7 +181,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
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ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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#if FEATURE_ARB_vertex_program
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#if FEATURE_ARB_vertex_program
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/*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
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#endif
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#endif
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#if FEATURE_ARB_vertex_buffer_object
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#if FEATURE_ARB_vertex_buffer_object
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ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
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ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
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@@ -293,11 +293,9 @@ void
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_mesa_enable_1_4_extensions(GLcontext *ctx)
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_mesa_enable_1_4_extensions(GLcontext *ctx)
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{
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{
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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ctx->Extensions.ARB_shadow = GL_TRUE;
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ctx->Extensions.ARB_shadow = GL_TRUE;
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ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
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ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
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ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
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ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
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ctx->Extensions.ARB_window_pos = GL_TRUE;
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ctx->Extensions.ARB_window_pos = GL_TRUE;
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ctx->Extensions.EXT_blend_color = GL_TRUE;
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ctx->Extensions.EXT_blend_color = GL_TRUE;
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ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
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ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
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