mesa: Fix missing setting of shader->IsES.
I noticed this while trying to merge code with the builtin compiler, which does set it. Note that this causes two regressions in piglit in default-precision-sampler.* which try to link without a vertex or fragment shader, due to being run under the desktop glslparsertest binary (using ARB_ES3_compatibility) that doesn't know about this requirement. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
@@ -3155,6 +3155,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
|
||||
shader->CompileStatus = !state->error;
|
||||
shader->InfoLog = state->info_log;
|
||||
shader->Version = state->language_version;
|
||||
shader->IsES = state->es_shader;
|
||||
memcpy(shader->builtins_to_link, state->builtins_to_link,
|
||||
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
|
||||
shader->num_builtins_to_link = state->num_builtins_to_link;
|
||||
|
Reference in New Issue
Block a user