glsl: Move lower_vector_insert to GLSL-to-NIR.
We already have a nir_builder equivalent for generating this code, just use that instead of doing it in GLSL. No change on r300 shader-db. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21476>
This commit is contained in:
@@ -213,7 +213,6 @@ files_libglsl = files(
|
||||
'lower_tess_level.cpp',
|
||||
'lower_vec_index_to_cond_assign.cpp',
|
||||
'lower_vector_derefs.cpp',
|
||||
'lower_vector_insert.cpp',
|
||||
'opt_algebraic.cpp',
|
||||
'opt_constant_folding.cpp',
|
||||
'opt_constant_propagation.cpp',
|
||||
|
Reference in New Issue
Block a user