glsl: Add built-in constants for ARB_shader_image_load_store.
v2: Add them on GLSL version 4.20 too. Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
@@ -130,6 +130,14 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
|
||||
for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++)
|
||||
this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
|
||||
|
||||
this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
|
||||
this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
|
||||
this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
|
||||
this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
|
||||
this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
|
||||
this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
|
||||
this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
|
||||
|
||||
this->current_function = NULL;
|
||||
this->toplevel_ir = NULL;
|
||||
this->found_return = false;
|
||||
|
Reference in New Issue
Block a user