glsl: remove now unused lower_const_arrays_to_uniforms()

We now use a NIR version instead.

Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770>
This commit is contained in:
Timothy Arceri
2022-05-06 22:45:24 +10:00
committed by Marge Bot
parent c573260c9b
commit 87aaa0f915
3 changed files with 0 additions and 159 deletions

View File

@@ -120,7 +120,6 @@ bool do_vec_index_to_swizzle(exec_list *instructions);
bool lower_discard(exec_list *instructions);
void lower_discard_flow(exec_list *instructions);
bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
bool lower_clip_cull_distance(struct gl_shader_program *prog,
gl_linked_shader *shader);
void lower_output_reads(unsigned stage, exec_list *instructions);