glsl: remove now unused lower_const_arrays_to_uniforms()
We now use a NIR version instead. Acked-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16770>
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@@ -120,7 +120,6 @@ bool do_vec_index_to_swizzle(exec_list *instructions);
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bool lower_discard(exec_list *instructions);
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void lower_discard_flow(exec_list *instructions);
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bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
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bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
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bool lower_clip_cull_distance(struct gl_shader_program *prog,
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gl_linked_shader *shader);
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void lower_output_reads(unsigned stage, exec_list *instructions);
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