Remove old intel_buffer_objects code - there is a state_tracker version now.
This commit is contained in:
@@ -11,7 +11,6 @@ PIPE_DRIVERS = \
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DRIVER_SOURCES = \
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intel_softpipe.c \
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intel_buffer_objects.c \
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intel_batchbuffer.c \
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intel_tex_layout.c \
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intel_buffers.c \
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@@ -1,205 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "imports.h"
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#include "mtypes.h"
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#include "bufferobj.h"
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#include "intel_context.h"
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#include "intel_buffer_objects.h"
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#include "dri_bufmgr.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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/**
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* There is some duplication between mesa's bufferobjects and our
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* bufmgr buffers. Both have an integer handle and a hashtable to
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* lookup an opaque structure. It would be nice if the handles and
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* internal structure where somehow shared.
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*/
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static struct gl_buffer_object *
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intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
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_mesa_initialize_buffer_object(&obj->Base, name, target);
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driGenBuffers(intel->intelScreen->regionPool,
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"bufferobj", 1, &obj->buffer, 64,
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DRM_BO_FLAG_MEM_LOCAL |
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DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
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0);
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return &obj->Base;
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}
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/**
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* Deallocate/free a vertex/pixel buffer object.
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* Called via glDeleteBuffersARB().
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*/
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static void
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intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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if (intel_obj->buffer) {
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driDeleteBuffers(1, &intel_obj->buffer);
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}
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_mesa_free(intel_obj);
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}
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/**
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* Allocate space for and store data in a buffer object. Any data that was
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* previously stored in the buffer object is lost. If data is NULL,
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* memory will be allocated, but no copy will occur.
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* Called via glBufferDataARB().
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*/
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static void
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intel_bufferobj_data(GLcontext * ctx,
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GLenum target,
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GLsizeiptrARB size,
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const GLvoid * data,
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GLenum usage, struct gl_buffer_object *obj)
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{
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struct intel_context *intel = intel_context(ctx);
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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intel_obj->Base.Size = size;
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intel_obj->Base.Usage = usage;
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LOCK_HARDWARE(intel);
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driBOData(intel_obj->buffer, size, data, 0);
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UNLOCK_HARDWARE(intel);
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}
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/**
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* Replace data in a subrange of buffer object. If the data range
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* specified by size + offset extends beyond the end of the buffer or
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* if data is NULL, no copy is performed.
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* Called via glBufferSubDataARB().
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*/
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static void
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intel_bufferobj_subdata(GLcontext * ctx,
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GLenum target,
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GLintptrARB offset,
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GLsizeiptrARB size,
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const GLvoid * data, struct gl_buffer_object *obj)
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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driBOSubData(intel_obj->buffer, offset, size, data);
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}
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/**
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* Called via glGetBufferSubDataARB().
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*/
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static void
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intel_bufferobj_get_subdata(GLcontext * ctx,
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GLenum target,
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GLintptrARB offset,
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GLsizeiptrARB size,
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GLvoid * data, struct gl_buffer_object *obj)
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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driBOGetSubData(intel_obj->buffer, offset, size, data);
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}
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/**
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* Called via glMapBufferARB().
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*/
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static void *
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intel_bufferobj_map(GLcontext * ctx,
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GLenum target,
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GLenum access, struct gl_buffer_object *obj)
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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/* XXX: Translate access to flags arg below:
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*/
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assert(intel_obj);
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obj->Pointer = driBOMap(intel_obj->buffer,
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DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0);
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return obj->Pointer;
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}
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/**
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* Called via glMapBufferARB().
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*/
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static GLboolean
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intel_bufferobj_unmap(GLcontext * ctx,
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GLenum target, struct gl_buffer_object *obj)
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{
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struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
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assert(intel_obj);
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assert(obj->Pointer);
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driBOUnmap(intel_obj->buffer);
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obj->Pointer = NULL;
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return GL_TRUE;
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}
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struct _DriBufferObject *
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intel_bufferobj_buffer(struct intel_context *intel,
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struct intel_buffer_object *intel_obj, GLuint flag)
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{
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return intel_obj->buffer;
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}
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void
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intel_bufferobj_init(struct intel_context *intel)
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{
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GLcontext *ctx = &intel->ctx;
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ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
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ctx->Driver.DeleteBuffer = intel_bufferobj_free;
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ctx->Driver.BufferData = intel_bufferobj_data;
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ctx->Driver.BufferSubData = intel_bufferobj_subdata;
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ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;
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ctx->Driver.MapBuffer = intel_bufferobj_map;
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ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
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}
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@@ -1,82 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef INTEL_BUFFEROBJ_H
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#define INTEL_BUFFEROBJ_H
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#include "mtypes.h"
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struct intel_context;
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struct pipe_region;
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struct gl_buffer_object;
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/**
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* Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
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*/
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struct intel_buffer_object
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{
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struct gl_buffer_object Base;
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struct _DriBufferObject *buffer; /* the low-level buffer manager's buffer handle */
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};
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/* Get the bm buffer associated with a GL bufferobject:
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*/
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struct _DriBufferObject *intel_bufferobj_buffer(struct intel_context *intel,
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struct intel_buffer_object
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*obj, GLuint flag);
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/* Hook the bufferobject implementation into mesa:
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*/
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void intel_bufferobj_init(struct intel_context *intel);
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/* Are the obj->Name tests necessary? Unfortunately yes, mesa
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* allocates a couple of gl_buffer_object structs statically, and
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* the Name == 0 test is the only way to identify them and avoid
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* casting them erroneously to our structs.
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*/
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static INLINE struct intel_buffer_object *
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intel_buffer_object(struct gl_buffer_object *obj)
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{
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if (obj->Name)
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return (struct intel_buffer_object *) obj;
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else
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return NULL;
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}
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/* Helpers for zerocopy image uploads. See also pipe_regions.h:
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*/
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void intel_bufferobj_cow(struct intel_context *intel,
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struct intel_buffer_object *intel_obj);
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void intel_bufferobj_release_region(struct intel_context *intel,
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struct intel_buffer_object *intel_obj);
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#endif
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@@ -442,7 +442,6 @@ intelCreateContext(const __GLcontextModes * mesaVis,
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intel->last_swap_fence = NULL;
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intel->first_swap_fence = NULL;
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intel_bufferobj_init(intel);
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intel_fbo_init(intel);
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if (intel->ctx.Mesa_DXTn) {
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