nir/builder: Add a helper for grabbing multiple channels from an ssa def
This is similar to nir_channel except that it lets you grab more than one channel by providing a mask. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -324,6 +324,20 @@ nir_channel(nir_builder *b, nir_ssa_def *def, unsigned c)
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return nir_swizzle(b, def, swizzle, 1, false);
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}
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static inline nir_ssa_def *
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nir_channels(nir_builder *b, nir_ssa_def *def, unsigned mask)
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{
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unsigned num_channels = 0, swizzle[4] = { 0, 0, 0, 0 };
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for (unsigned i = 0; i < 4; i++) {
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if ((mask & (1 << i)) == 0)
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continue;
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swizzle[num_channels++] = i;
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}
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return nir_swizzle(b, def, swizzle, num_channels, false);
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}
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/**
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* Turns a nir_src into a nir_ssa_def * so it can be passed to
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* nir_build_alu()-based builder calls.
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@@ -1010,9 +1010,7 @@ build_nir_w_tiled_fragment_shader(struct anv_device *device,
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discard->src[0] = nir_src_for_ssa(oob);
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nir_builder_instr_insert(&b, &discard->instr);
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unsigned swiz[4] = { 0, 1, 0, 0 };
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nir_ssa_def *tex_off =
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nir_swizzle(&b, nir_load_var(&b, tex_off_in), swiz, 2, false);
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nir_ssa_def *tex_off = nir_channels(&b, nir_load_var(&b, tex_off_in), 0x3);
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nir_ssa_def *tex_pos = nir_iadd(&b, nir_vec2(&b, x_W, y_W), tex_off);
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nir_ssa_def *tex_pitch = nir_channel(&b, nir_load_var(&b, tex_off_in), 2);
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