radv: rework binding shaders to cmdbuf by introducing new helpers

For future work.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22101>
This commit is contained in:
Samuel Pitoiset
2023-03-24 09:36:01 +01:00
committed by Marge Bot
parent b30f2bf790
commit 879ddf9720
3 changed files with 129 additions and 66 deletions

View File

@@ -4989,13 +4989,6 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
pipeline->rast_prim = vgt_gs_out_prim_type;
pipeline->last_vgt_api_stage_locs = pipeline->base.shaders[pipeline->last_vgt_api_stage]->info.user_sgprs_locs.shader_data;
pipeline->has_pv_sgpr = pipeline->last_vgt_api_stage_locs[AC_UD_NGG_PROVOKING_VTX].sgpr_idx != -1;
pipeline->has_streamout = pipeline->last_vgt_api_stage_locs[AC_UD_STREAMOUT_BUFFERS].sgpr_idx != -1;
pipeline->has_dynamic_samples = ps->info.user_sgprs_locs.shader_data[AC_UD_PS_NUM_SAMPLES].sgpr_idx != -1;
pipeline->has_sample_positions = ps->info.ps.needs_sample_positions;
pipeline->has_num_verts_per_prim =
pipeline->last_vgt_api_stage_locs[AC_UD_NUM_VERTS_PER_PRIM].sgpr_idx != -1;
pipeline->base.push_constant_size = pipeline_layout.push_constant_size;
pipeline->base.dynamic_offset_count = pipeline_layout.dynamic_offset_count;