nir: add lowering-pass for point-size mov
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
@@ -269,6 +269,7 @@ NIR_FILES = \
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nir/nir_lower_passthrough_edgeflags.c \
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nir/nir_lower_passthrough_edgeflags.c \
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nir/nir_lower_patch_vertices.c \
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nir/nir_lower_patch_vertices.c \
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nir/nir_lower_phis_to_scalar.c \
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nir/nir_lower_phis_to_scalar.c \
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nir/nir_lower_point_size_mov.c \
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nir/nir_lower_regs_to_ssa.c \
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nir/nir_lower_regs_to_ssa.c \
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nir/nir_lower_returns.c \
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nir/nir_lower_returns.c \
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nir/nir_lower_samplers.c \
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nir/nir_lower_samplers.c \
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@@ -151,6 +151,7 @@ files_libnir = files(
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'nir_lower_patch_vertices.c',
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'nir_lower_patch_vertices.c',
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'nir_lower_phis_to_scalar.c',
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'nir_lower_phis_to_scalar.c',
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'nir_lower_point_size.c',
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'nir_lower_point_size.c',
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'nir_lower_point_size_mov.c',
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'nir_lower_regs_to_ssa.c',
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'nir_lower_regs_to_ssa.c',
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'nir_lower_returns.c',
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'nir_lower_returns.c',
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'nir_lower_samplers.c',
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'nir_lower_samplers.c',
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@@ -3911,6 +3911,9 @@ bool nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables);
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bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
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bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
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bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
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bool nir_lower_clip_cull_distance_arrays(nir_shader *nir);
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void nir_lower_point_size_mov(nir_shader *shader,
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const gl_state_index16 *pointsize_state_tokens);
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bool nir_lower_frexp(nir_shader *nir);
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bool nir_lower_frexp(nir_shader *nir);
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void nir_lower_two_sided_color(nir_shader *shader);
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void nir_lower_two_sided_color(nir_shader *shader);
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69
src/compiler/nir/nir_lower_point_size_mov.c
Normal file
69
src/compiler/nir/nir_lower_point_size_mov.c
Normal file
@@ -0,0 +1,69 @@
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/*
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* Copyright © 2019 Collabora Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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/** nir_lower_point_size_mov.c
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*
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* This pass lowers glPointSize into gl_PointSize, by adding a uniform
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* and a move from that uniform to VARYING_SLOT_PSIZ. This is useful for
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* OpenGL ES level hardware that lack constant point-size hardware state.
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*/
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static bool
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lower_impl(nir_function_impl *impl,
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const gl_state_index16 *pointsize_state_tokens)
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{
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nir_shader *shader = impl->function->shader;
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nir_builder b;
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nir_variable *in, *out;
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nir_builder_init(&b, impl);
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b.cursor = nir_before_cf_list(&impl->body);
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in = nir_variable_create(shader, nir_var_uniform,
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glsl_float_type(), "gl_PointSizeClampedMESA");
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in->num_state_slots = 1;
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in->state_slots = ralloc_array(in, nir_state_slot, 1);
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memcpy(in->state_slots[0].tokens,
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pointsize_state_tokens,
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sizeof(in->state_slots[0].tokens));
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out = nir_variable_create(shader, nir_var_shader_out,
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glsl_float_type(), "gl_PointSize");
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out->data.location = VARYING_SLOT_PSIZ;
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nir_copy_var(&b, out, in);
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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return true;
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}
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void
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nir_lower_point_size_mov(nir_shader *shader,
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const gl_state_index16 *pointsize_state_tokens)
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{
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lower_impl(nir_shader_get_entrypoint(shader), pointsize_state_tokens);
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}
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