mesa/shaderimage: Make is_image_format_supported public
It will be used by the ARB_internalformat_query2 implementation to implement queries related to the ARB_shader_image_load_store extension. Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:

committed by
Eduardo Lima Mitev

parent
fae2b10ff9
commit
876f7a7c08
@@ -331,12 +331,9 @@ get_image_format_class(mesa_format format)
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}
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}
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/**
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* Return whether an image format should be supported based on the current API
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* version of the context.
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*/
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static bool
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is_image_format_supported(const struct gl_context *ctx, GLenum format)
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bool
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_mesa_is_shader_image_format_supported(const struct gl_context *ctx,
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GLenum format)
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{
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switch (format) {
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/* Formats supported on both desktop and ES GL, c.f. table 8.27 of the
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@@ -503,7 +500,7 @@ validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
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return GL_FALSE;
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}
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if (!is_image_format_supported(ctx, format)) {
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if (!_mesa_is_shader_image_format_supported(ctx, format)) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)");
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return GL_FALSE;
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}
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@@ -668,7 +665,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
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tex_format = image->InternalFormat;
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}
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if (!is_image_format_supported(ctx, tex_format)) {
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if (!_mesa_is_shader_image_format_supported(ctx, tex_format)) {
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/* The ARB_multi_bind spec says:
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*
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* "An INVALID_OPERATION error is generated if the internal
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@@ -42,6 +42,14 @@ struct gl_context;
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mesa_format
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_mesa_get_shader_image_format(GLenum format);
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/**
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* Return whether an image format should be supported based on the current API
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* version of the context.
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*/
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bool
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_mesa_is_shader_image_format_supported(const struct gl_context *ctx,
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GLenum format);
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/**
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* Get a single image unit struct with the default state.
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*/
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