Add some FLUSH_CURRENT() calls.

Without these we can find ourselves in _mesa_load_state_parameters()
computing derived lighting/material values whhen the current material
properties haven't been updated from the VBO.
This may be a somewhat wide-spread problem that needs more attention...
(cherry picked from commit 49adf51eee)
This commit is contained in:
Brian
2007-10-17 16:18:45 -06:00
committed by Keith Whitwell
parent 411d6672a6
commit 87534210bb
2 changed files with 4 additions and 0 deletions

View File

@@ -118,6 +118,8 @@ _mesa_Clear( GLbitfield mask )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glClear 0x%x\n", mask);