docs: Expand ARB_gpu_shader5 to describe status of individual features
This extension is a huge grab-bag of "stuff that's in DX11". Break it apart to make it clear what still needs to be done. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Matt Turner <mattst88@gmail.com>
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11
docs/GL3.txt
11
docs/GL3.txt
@@ -101,6 +101,17 @@ GL 4.0:
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GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
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GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
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GL_ARB_draw_indirect DONE (i965)
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GL_ARB_draw_indirect DONE (i965)
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GL_ARB_gpu_shader5 started
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GL_ARB_gpu_shader5 started
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- 'precise' qualifier not started
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- Dynamically uniform sampler array indices not started
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- Unrestricted UBO array indices not started
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- Implicit signed -> unsigned conversions not started
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- Fused multiply-add DONE
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- Packing/bitfield/conversion functions DONE
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- Enhanced textureGather DONE
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- Geometry shader instancing DONE
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- Geometry shader multiple streams not started
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- Enhanced per-sample shading DONE
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- Interpolation functions started
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GL_ARB_gpu_shader_fp64 not started
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GL_ARB_gpu_shader_fp64 not started
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GL_ARB_sample_shading DONE (i965)
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GL_ARB_sample_shading DONE (i965)
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GL_ARB_shader_subroutine not started
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GL_ARB_shader_subroutine not started
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