glsl: Remove 2x16 half-precision pack/unpack opcodes.

i965/fs was the only consumer, and we're now doing the lowering in NIR.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Matt Turner
2016-01-21 11:46:22 -08:00
parent 1a53a4fc7a
commit 8709dc0713
9 changed files with 8 additions and 170 deletions

View File

@@ -1401,16 +1401,6 @@ enum ir_expression_operation {
ir_unop_unpack_half_2x16,
/*@}*/
/**
* \name Lowered floating point unpacking operations.
*
* \see lower_packing_builtins_visitor::split_unpack_half_2x16
*/
/*@{*/
ir_unop_unpack_half_2x16_split_x,
ir_unop_unpack_half_2x16_split_y,
/*@}*/
/**
* \name Bit operations, part of ARB_gpu_shader5.
*/
@@ -1541,15 +1531,6 @@ enum ir_expression_operation {
ir_binop_pow,
/**
* \name Lowered floating point packing operations.
*
* \see lower_packing_builtins_visitor::split_pack_half_2x16
*/
/*@{*/
ir_binop_pack_half_2x16_split,
/*@}*/
/**
* Load a value the size of a given GLSL type from a uniform block.
*