initial code for GL_ARB_texture_cube_map

This commit is contained in:
Brian Paul
2000-05-22 16:33:20 +00:00
parent 87a7897d38
commit 86fc370d39
6 changed files with 221 additions and 16 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.25 2000/05/04 13:48:49 brianp Exp $ */
/* $Id: extensions.c,v 1.26 2000/05/22 16:33:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -51,6 +51,7 @@ struct extension {
static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_OFF, "GL_ARB_imaging" },
{ DEFAULT_ON, "GL_ARB_multitexture" },
{ DEFAULT_OFF, "GL_ARB_texture_cube_map" },
{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
{ ALWAYS_ENABLED, "GL_EXT_abgr" },
{ DEFAULT_ON, "GL_EXT_blend_color" },
@@ -97,6 +98,7 @@ update_extension_flags( GLcontext *ctx )
ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
}