mesa: Use array object constructor.
This change uses the array object factory for gl_array_objects. This prevents crashes when deriving from gl_array_object. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
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Mathias Fröhlich

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@@ -1118,7 +1118,8 @@ _mesa_free_context_data( struct gl_context *ctx )
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_mesa_free_varray_data(ctx);
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_mesa_free_transform_feedback(ctx);
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_mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
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_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
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_mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
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#if FEATURE_ARB_pixel_buffer_object
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_mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
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