mesa: Use array object constructor.
This change uses the array object factory for gl_array_objects. This prevents crashes when deriving from gl_array_object. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
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Mathias Fröhlich

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8ec18dfc1a
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@@ -1118,7 +1118,8 @@ _mesa_free_context_data( struct gl_context *ctx )
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_mesa_free_varray_data(ctx);
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_mesa_free_transform_feedback(ctx);
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_mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
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_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
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_mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
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#if FEATURE_ARB_pixel_buffer_object
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_mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
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@@ -1221,7 +1221,7 @@ _mesa_print_arrays(struct gl_context *ctx)
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void
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_mesa_init_varray(struct gl_context *ctx)
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{
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ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
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ctx->Array.DefaultArrayObj = ctx->Driver.NewArrayObject(ctx, 0);
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_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
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ctx->Array.DefaultArrayObj);
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ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
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