mesa: remove initialized field from uniform storage
The only place this was used was in a gallium debug function that had to be manually enabled. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -162,8 +162,6 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
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}
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}
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}
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storage->initialized = true;
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}
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}
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@@ -267,8 +265,6 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
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}
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}
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}
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storage->initialized = true;
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}
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}
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