mesa: remove initialized field from uniform storage

The only place this was used was in a gallium debug function that
had to be manually enabled.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Timothy Arceri
2016-03-27 14:51:02 +11:00
parent b8b3af2932
commit 86d87d1047
6 changed files with 1 additions and 53 deletions

View File

@@ -105,11 +105,6 @@ struct gl_uniform_storage {
*/
unsigned array_elements;
/**
* Has this uniform ever been set?
*/
bool initialized;
struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
/**