mesa: remove initialized field from uniform storage
The only place this was used was in a gallium debug function that had to be manually enabled. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -105,11 +105,6 @@ struct gl_uniform_storage {
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*/
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unsigned array_elements;
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/**
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* Has this uniform ever been set?
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*/
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bool initialized;
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struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
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/**
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