added GL_MAX_VERTEX_ATTRIBS_ARB bug fix

This commit is contained in:
Brian Paul
2004-09-13 19:59:06 +00:00
parent c3912b66ab
commit 86cdad1b2f

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@@ -1289,3 +1289,4 @@ Mesa Version History
- we weren't reseting the vertex/fragment program error state
before parsing (Dave Reveman)
- adjust texcoords for sampling texture rectangles (Dave Reveman)
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented