radv: decompress fmask before reading using texture unit

Before we can read the fmask using the compute shader, we need
to decompress the fmask in place.

This fixes a bunch of remaining failure and hopefully multisampling
in Talos.
This commit is contained in:
Dave Airlie
2016-10-19 17:34:28 +10:00
parent 67c91ef2a2
commit 86c4575a81
3 changed files with 5 additions and 6 deletions

View File

@@ -2163,6 +2163,9 @@ static void radv_handle_cmask_image_transition(struct radv_cmd_buffer *cmd_buffe
radv_initialise_cmask(cmd_buffer, image, 0xffffffffu);
} else if (radv_layout_has_cmask(image, src_layout) &&
!radv_layout_has_cmask(image, dst_layout)) {
if (!cmd_buffer->device->allow_fast_clears)
return;
radv_fast_clear_flush_image_inplace(cmd_buffer, image);
}
}

View File

@@ -419,12 +419,6 @@ radv_fast_clear_flush_image_inplace(struct radv_cmd_buffer *cmd_buffer,
VkDevice device_h = radv_device_to_handle(cmd_buffer->device);
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
if (!image->cmask.size)
return;
if (!cmd_buffer->device->allow_fast_clears)
return;
radv_meta_save_pass(&saved_pass_state, cmd_buffer);
radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);

View File

@@ -439,6 +439,8 @@ void radv_CmdResolveImage(
use_compute_resolve = true;
if (use_compute_resolve) {
radv_fast_clear_flush_image_inplace(cmd_buffer, src_image);
radv_meta_resolve_compute_image(cmd_buffer,
src_image,
src_image_layout,