radv: fix enabling sample shading with SampleID/SamplePosition

When a fragment shader includes an input variable decorated with
SampleId or SamplePosition, sample shading should be enabled
because minSampleShadingFactor is expected to be 1.0.

Cc: 19.2, 19.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-11-26 18:29:00 +01:00
parent 62ff90cc5e
commit 86a5fbfd4a

View File

@@ -1099,15 +1099,32 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
int ps_iter_samples = 1;
uint32_t mask = 0xffff;
if (vkms)
if (vkms) {
ms->num_samples = vkms->rasterizationSamples;
else
ms->num_samples = 1;
if (vkms)
ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.force_persample) {
ps_iter_samples = ms->num_samples;
/* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
*
* "Sample shading is enabled for a graphics pipeline:
*
* - If the interface of the fragment shader entry point of the
* graphics pipeline includes an input variable decorated
* with SampleId or SamplePosition. In this case
* minSampleShadingFactor takes the value 1.0.
* - Else if the sampleShadingEnable member of the
* VkPipelineMultisampleStateCreateInfo structure specified
* when creating the graphics pipeline is set to VK_TRUE. In
* this case minSampleShadingFactor takes the value of
* VkPipelineMultisampleStateCreateInfo::minSampleShading.
*
* Otherwise, sample shading is considered disabled."
*/
if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.force_persample) {
ps_iter_samples = ms->num_samples;
} else {
ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
}
} else {
ms->num_samples = 1;
}
const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =