another tweak to two-sided detection test
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@@ -291,7 +291,7 @@ void _swsetup_choose_trifuncs( GLcontext *ctx )
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ind |= SS_OFFSET_BIT;
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if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
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ctx->VertexProgram.TwoSideEnabled)
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(ctx->VertexProgram.Enabled && ctx->VertexProgram.TwoSideEnabled))
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ind |= SS_TWOSIDE_BIT;
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/* We piggyback the two-sided stencil front/back determination on the
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