mesa: add NV_texture_barrier
This commit is contained in:
@@ -98,6 +98,7 @@ API_XML = \
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EXT_transform_feedback.xml \
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NV_conditional_render.xml \
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NV_primitive_restart.xml \
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NV_texture_barrier.xml \
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OES_EGL_image.xml \
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GL3x.xml
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13
src/mapi/glapi/gen/NV_texture_barrier.xml
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13
src/mapi/glapi/gen/NV_texture_barrier.xml
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@@ -0,0 +1,13 @@
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<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_NV_texture_barrier" number="381">
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<function name="TextureBarrierNV" offset="assign" />
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</category>
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</OpenGLAPI>
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@@ -7971,6 +7971,8 @@
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<xi:include href="NV_primitive_restart.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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<xi:include href="NV_texture_barrier.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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<xi:include href="EXT_transform_feedback.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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<xi:include href="ARB_draw_instanced.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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@@ -123,6 +123,7 @@ main_sources = [
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'main/texrender.c',
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'main/texstate.c',
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'main/texstore.c',
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'main/texturebarrier.c'
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'main/transformfeedback.c',
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'main/uniforms.c',
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'main/varray.c',
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@@ -42,6 +42,7 @@
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#include "main/fbobject.h"
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#include "main/texrender.h"
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#include "main/syncobj.h"
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#include "main/texturebarrier.h"
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#include "main/transformfeedback.h"
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#include "program/program.h"
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@@ -188,6 +189,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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driver->BlitFramebuffer = _swrast_BlitFramebuffer;
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_mesa_init_texture_barrier_functions(driver);
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/* APPLE_vertex_array_object */
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driver->NewArrayObject = _mesa_new_array_object;
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driver->DeleteArrayObject = _mesa_delete_array_object;
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@@ -87,6 +87,7 @@
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#include "texobj.h"
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#include "texparam.h"
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#include "texstate.h"
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#include "texturebarrier.h"
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#include "transformfeedback.h"
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#include "mtypes.h"
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#include "varray.h"
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@@ -720,6 +721,9 @@ _mesa_create_exec_table(void)
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SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
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SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
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/* GL_NV_texture_barrier */
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SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
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return exec;
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}
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@@ -1025,6 +1025,11 @@ struct dd_function_table {
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struct gl_transform_feedback_object *obj);
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void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
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struct gl_transform_feedback_object *obj);
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/**
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* \name GL_NV_texture_barrier interface
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*/
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void (*TextureBarrier)(struct gl_context *ctx);
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};
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@@ -283,6 +283,7 @@ static const struct extension extension_table[] = {
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{ "GL_NV_point_sprite", o(NV_point_sprite), GL },
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{ "GL_NV_primitive_restart", o(NV_primitive_restart), GL },
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{ "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL },
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{ "GL_NV_texture_barrier", o(NV_texture_barrier), GL },
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{ "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL },
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{ "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL },
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{ "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL },
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@@ -2848,6 +2848,7 @@ struct gl_extensions
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GLboolean NV_light_max_exponent;
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GLboolean NV_point_sprite;
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GLboolean NV_primitive_restart;
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GLboolean NV_texture_barrier;
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GLboolean NV_texgen_reflection;
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GLboolean NV_texture_env_combine4;
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GLboolean NV_texture_rectangle;
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54
src/mesa/main/texturebarrier.c
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54
src/mesa/main/texturebarrier.c
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@@ -0,0 +1,54 @@
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/*
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* Copyright © 2011 Marek Olšák <maraeo@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file texturebarrier.c
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* Implementation of glTextureBarrierNV.
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*
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* \author Marek Olšák <maraeo@gmail.com>
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*/
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#include "context.h"
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#include "texturebarrier.h"
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static void
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_mesa_texture_barrier(struct gl_context *ctx)
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{
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/* no-op */
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}
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void
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_mesa_init_texture_barrier_functions(struct dd_function_table *driver)
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{
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driver->TextureBarrier = _mesa_texture_barrier;
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}
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void GLAPIENTRY
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_mesa_TextureBarrierNV(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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ctx->Driver.TextureBarrier(ctx);
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}
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44
src/mesa/main/texturebarrier.h
Normal file
44
src/mesa/main/texturebarrier.h
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@@ -0,0 +1,44 @@
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/*
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* Copyright © 2011 Marek Olšák <maraeo@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file texturebarrier.h
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* GL_NV_texture_barrier
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*
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* \author Marek Olšák <maraeo@gmail.com>
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*/
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#ifndef TEXTUREBARRIER_H
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#define TEXTUREBARRIER_H
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#include "glheader.h"
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struct dd_function_table;
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extern void
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_mesa_init_texture_barrier_functions(struct dd_function_table *driver);
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extern void GLAPIENTRY
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_mesa_TextureBarrierNV(void);
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#endif /* TEXTUREBARRIER_H */
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@@ -94,6 +94,7 @@ MAIN_SOURCES = \
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main/texrender.c \
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main/texstate.c \
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main/texstore.c \
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main/texturebarrier.c \
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main/transformfeedback.c \
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main/uniforms.c \
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main/varray.c \
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