intel/fs: Don't try to copy propagate into a source again after progress is made
If the linked list structure used depended on the list head to know when to terminate, this would be a pretty serious bug. If try_constant_propage or try_copy_propagate make progress, inst->src[i].nr will change. This results in the foreach_in_list using a different list header on later iterations of the loop. This causes two shaders in shader-db and 9 shaders in fossil-db to change. Looking at the code changes, these are cases where there was a copy of a copy that gets propagated. The part that confuses me is the VGRF numbers involved should **not** hash to the same bucket, so it should be impossible to find the original source from the intermediate VGRF. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25091>
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@@ -1181,10 +1181,13 @@ fs_visitor::opt_copy_propagation_local(void *copy_prop_ctx, bblock_t *block,
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continue;
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foreach_in_list(acp_entry, entry, &acp[inst->src[i].nr % ACP_HASH_SIZE]) {
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if (try_constant_propagate(inst, entry))
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if (try_constant_propagate(inst, entry)) {
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progress = true;
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else if (try_copy_propagate(inst, i, entry))
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break;
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} else if (try_copy_propagate(inst, i, entry)) {
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progress = true;
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break;
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}
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}
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}
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