clover/nir/spirv: Use uniform rather than shader_in for kernel inputs
The semantics of inputs for CL are a closer match to the semantics of uniforms for graphics. Rather than cross-stage data, it's data that every thread sees uniformly. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6497>
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@@ -922,8 +922,9 @@ build_explicit_io_load(nir_builder *b, nir_intrinsic_instr *intrin,
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assert(addr_format_is_global(addr_format));
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op = nir_intrinsic_load_global;
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break;
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case nir_var_shader_in:
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case nir_var_uniform:
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assert(addr_format_is_offset(addr_format));
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assert(b->shader->info.stage == MESA_SHADER_KERNEL);
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op = nir_intrinsic_load_kernel_input;
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break;
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case nir_var_mem_shared:
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@@ -1184,7 +1185,7 @@ nir_explicit_io_address_from_deref(nir_builder *b, nir_deref_instr *deref,
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assert(deref->dest.is_ssa);
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switch (deref->deref_type) {
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case nir_deref_type_var:
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assert(deref->mode & (nir_var_shader_in | nir_var_mem_shared |
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assert(deref->mode & (nir_var_uniform | nir_var_mem_shared |
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nir_var_shader_temp | nir_var_function_temp));
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if (addr_format_is_global(addr_format)) {
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assert(nir_var_shader_temp | nir_var_function_temp);
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@@ -5475,7 +5475,7 @@ vtn_emit_kernel_entry_point_wrapper(struct vtn_builder *b,
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/* input variable */
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nir_variable *in_var = rzalloc(b->nb.shader, nir_variable);
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in_var->data.mode = nir_var_shader_in;
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in_var->data.mode = nir_var_uniform;
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in_var->data.read_only = true;
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in_var->data.location = i;
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@@ -104,9 +104,9 @@ clover_lower_nir_instr(nir_builder *b, nir_instr *instr, void *_state)
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const glsl_type *type = glsl_uint_type();
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for (uint32_t i = 0; i < 3; i++) {
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state->offset_vars[i] =
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nir_variable_create(b->shader, nir_var_shader_in, type,
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nir_variable_create(b->shader, nir_var_uniform, type,
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"global_invocation_id_offsets");
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state->offset_vars[i]->data.location = b->shader->num_inputs++;
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state->offset_vars[i]->data.location = b->shader->num_uniforms++;
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}
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}
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@@ -221,7 +221,7 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
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// Calculate input offsets.
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unsigned offset = 0;
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nir_foreach_shader_in_variable(var, nir) {
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nir_foreach_uniform_variable(var, nir) {
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offset = align(offset, glsl_get_cl_alignment(var->type));
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var->data.driver_location = offset;
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offset += glsl_get_cl_size(var->type);
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@@ -230,8 +230,8 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
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NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_shared,
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glsl_get_cl_type_size_align);
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/* use offsets for shader_in and shared memory */
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NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_shader_in,
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/* use offsets for uniform and shared memory */
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NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_uniform,
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nir_address_format_32bit_offset);
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NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_shared,
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