clover/nir/spirv: Use uniform rather than shader_in for kernel inputs

The semantics of inputs for CL are a closer match to the semantics of uniforms for graphics.
Rather than cross-stage data, it's data that every thread sees uniformly.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6497>
This commit is contained in:
Jesse Natalie
2020-08-28 12:52:20 -07:00
committed by Marge Bot
parent 41d0a81c2a
commit 865a2ad086
3 changed files with 9 additions and 8 deletions

View File

@@ -922,8 +922,9 @@ build_explicit_io_load(nir_builder *b, nir_intrinsic_instr *intrin,
assert(addr_format_is_global(addr_format));
op = nir_intrinsic_load_global;
break;
case nir_var_shader_in:
case nir_var_uniform:
assert(addr_format_is_offset(addr_format));
assert(b->shader->info.stage == MESA_SHADER_KERNEL);
op = nir_intrinsic_load_kernel_input;
break;
case nir_var_mem_shared:
@@ -1184,7 +1185,7 @@ nir_explicit_io_address_from_deref(nir_builder *b, nir_deref_instr *deref,
assert(deref->dest.is_ssa);
switch (deref->deref_type) {
case nir_deref_type_var:
assert(deref->mode & (nir_var_shader_in | nir_var_mem_shared |
assert(deref->mode & (nir_var_uniform | nir_var_mem_shared |
nir_var_shader_temp | nir_var_function_temp));
if (addr_format_is_global(addr_format)) {
assert(nir_var_shader_temp | nir_var_function_temp);

View File

@@ -5475,7 +5475,7 @@ vtn_emit_kernel_entry_point_wrapper(struct vtn_builder *b,
/* input variable */
nir_variable *in_var = rzalloc(b->nb.shader, nir_variable);
in_var->data.mode = nir_var_shader_in;
in_var->data.mode = nir_var_uniform;
in_var->data.read_only = true;
in_var->data.location = i;

View File

@@ -104,9 +104,9 @@ clover_lower_nir_instr(nir_builder *b, nir_instr *instr, void *_state)
const glsl_type *type = glsl_uint_type();
for (uint32_t i = 0; i < 3; i++) {
state->offset_vars[i] =
nir_variable_create(b->shader, nir_var_shader_in, type,
nir_variable_create(b->shader, nir_var_uniform, type,
"global_invocation_id_offsets");
state->offset_vars[i]->data.location = b->shader->num_inputs++;
state->offset_vars[i]->data.location = b->shader->num_uniforms++;
}
}
@@ -221,7 +221,7 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
// Calculate input offsets.
unsigned offset = 0;
nir_foreach_shader_in_variable(var, nir) {
nir_foreach_uniform_variable(var, nir) {
offset = align(offset, glsl_get_cl_alignment(var->type));
var->data.driver_location = offset;
offset += glsl_get_cl_size(var->type);
@@ -230,8 +230,8 @@ module clover::nir::spirv_to_nir(const module &mod, const device &dev,
NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_shared,
glsl_get_cl_type_size_align);
/* use offsets for shader_in and shared memory */
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_shader_in,
/* use offsets for uniform and shared memory */
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_uniform,
nir_address_format_32bit_offset);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_shared,