freedreno: Deduplicate fixup_shader_state()

All the ir3 gens had the same thing, time to move it out into a shared
helper.

The keeping the storage in fdN_context is to avoid namespace clashes
between ir3 and ir2.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9394>
This commit is contained in:
Rob Clark
2021-03-03 10:51:55 -08:00
committed by Marge Bot
parent 1611693977
commit 8642456472
15 changed files with 57 additions and 124 deletions

View File

@@ -72,6 +72,7 @@ static const uint8_t primtypes[] = {
struct pipe_context *
fd3_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
in_dt
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd3_context *fd3_ctx = CALLOC_STRUCT(fd3_context);
@@ -85,6 +86,7 @@ fd3_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
fd3_ctx->base.dev = fd_device_ref(screen->dev);
fd3_ctx->base.screen = fd_screen(pscreen);
fd3_ctx->base.last.key = &fd3_ctx->last_key;
pctx->destroy = fd3_context_destroy;
pctx->create_blend_state = fd3_blend_state_create;

View File

@@ -47,10 +47,7 @@ struct fd3_context {
struct u_upload_mgr *border_color_uploader;
struct pipe_resource *border_color_buf;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()
*/
/* storage for ctx->last.key: */
struct ir3_shader_key last_key;
};

View File

@@ -88,32 +88,6 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
info, emit->draw, index_offset);
}
/* fixup dirty shader state in case some "unrelated" (from the state-
* tracker's perspective) state change causes us to switch to a
* different variant.
*/
static void
fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
assert_dt
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct ir3_shader_key *last_key = &fd3_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
if (ir3_shader_key_changes_fs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
if (ir3_shader_key_changes_vs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
fd3_ctx->last_key = *key;
}
}
static bool
fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
const struct pipe_draw_indirect_info *indirect,
@@ -137,7 +111,7 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
if (fd3_needs_manual_clipping(ir3_get_shader(ctx->prog.vs), ctx->rasterizer))
emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable;
fixup_shader_state(ctx, &emit.key);
ir3_fixup_shader_state(&ctx->base, &emit.key);
unsigned dirty = ctx->dirty;
const struct ir3_shader_variant *vp = fd3_emit_get_vp(&emit);

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@@ -72,6 +72,7 @@ static const uint8_t primtypes[] = {
struct pipe_context *
fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
in_dt
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd4_context *fd4_ctx = CALLOC_STRUCT(fd4_context);
@@ -85,6 +86,7 @@ fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
fd4_ctx->base.dev = fd_device_ref(screen->dev);
fd4_ctx->base.screen = fd_screen(pscreen);
fd4_ctx->base.last.key = &fd4_ctx->last_key;
pctx->destroy = fd4_context_destroy;
pctx->create_blend_state = fd4_blend_state_create;

View File

@@ -51,10 +51,7 @@ struct fd4_context {
/* bitmask of samplers which need astc srgb workaround: */
uint16_t vastc_srgb, fastc_srgb;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()
*/
/* storage for ctx->last.key: */
struct ir3_shader_key last_key;
};

View File

@@ -72,32 +72,6 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
info, emit->indirect, emit->draw, index_offset);
}
/* fixup dirty shader state in case some "unrelated" (from the state-
* tracker's perspective) state change causes us to switch to a
* different variant.
*/
static void
fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
assert_dt
{
struct fd4_context *fd4_ctx = fd4_context(ctx);
struct ir3_shader_key *last_key = &fd4_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
if (ir3_shader_key_changes_fs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
if (ir3_shader_key_changes_vs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
fd4_ctx->last_key = *key;
}
}
static bool
fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
const struct pipe_draw_indirect_info *indirect,
@@ -125,7 +99,7 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
fixup_shader_state(ctx, &emit.key);
ir3_fixup_shader_state(&ctx->base, &emit.key);
enum fd_dirty_3d_state dirty = ctx->dirty;
const struct ir3_shader_variant *vp = fd4_emit_get_vp(&emit);

View File

@@ -85,6 +85,7 @@ fd5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
fd5_ctx->base.dev = fd_device_ref(screen->dev);
fd5_ctx->base.screen = fd_screen(pscreen);
fd5_ctx->base.last.key = &fd5_ctx->last_key;
pctx->destroy = fd5_context_destroy;
pctx->create_blend_state = fd5_blend_state_create;

View File

@@ -54,10 +54,7 @@ struct fd5_context {
/* bitmask of samplers which need astc srgb workaround: */
uint16_t vastc_srgb, fastc_srgb;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()
*/
/* storage for ctx->last.key: */
struct ir3_shader_key last_key;
/* number of active samples-passed queries: */

View File

@@ -67,32 +67,6 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
info, emit->indirect, emit->draw, index_offset);
}
/* fixup dirty shader state in case some "unrelated" (from the state-
* tracker's perspective) state change causes us to switch to a
* different variant.
*/
static void
fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
assert_dt
{
struct fd5_context *fd5_ctx = fd5_context(ctx);
struct ir3_shader_key *last_key = &fd5_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
if (ir3_shader_key_changes_fs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
if (ir3_shader_key_changes_vs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
fd5_ctx->last_key = *key;
}
}
static bool
fd5_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
const struct pipe_draw_indirect_info *indirect,
@@ -120,7 +94,7 @@ fd5_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
fixup_shader_state(ctx, &emit.key);
ir3_fixup_shader_state(&ctx->base, &emit.key);
unsigned dirty = ctx->dirty;
const struct ir3_shader_variant *vp = fd5_emit_get_vp(&emit);

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@@ -142,6 +142,7 @@ fd6_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
fd6_ctx->base.dev = fd_device_ref(screen->dev);
fd6_ctx->base.screen = fd_screen(pscreen);
fd6_ctx->base.last.key = &fd6_ctx->last_key;
pctx->destroy = fd6_context_destroy;
pctx->create_blend_state = fd6_blend_state_create;

View File

@@ -70,10 +70,7 @@ struct fd6_context {
struct u_upload_mgr *border_color_uploader;
struct pipe_resource *border_color_buf;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()
*/
/* storage for ctx->last.key: */
struct ir3_shader_key last_key;
/* Is there current VS driver-param state set? */

View File

@@ -128,32 +128,6 @@ draw_emit(struct fd_ringbuffer *ring,
}
}
/* fixup dirty shader state in case some "unrelated" (from the state-
* tracker's perspective) state change causes us to switch to a
* different variant.
*/
static void
fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
assert_dt
{
struct fd6_context *fd6_ctx = fd6_context(ctx);
struct ir3_shader_key *last_key = &fd6_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
if (ir3_shader_key_changes_fs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
if (ir3_shader_key_changes_vs(last_key, key)) {
ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
fd6_ctx->last_key = *key;
}
}
static void
fixup_draw_state(struct fd_context *ctx, struct fd6_emit *emit)
assert_dt
@@ -219,7 +193,7 @@ fd6_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
if (!(emit.key.hs || emit.key.ds || emit.key.gs || indirect))
fd6_vsc_update_sizes(ctx->batch, info, draw);
fixup_shader_state(ctx, &emit.key.key);
ir3_fixup_shader_state(&ctx->base, &emit.key.key);
if (!(ctx->dirty & FD_DIRTY_PROG)) {
emit.prog = fd6_ctx->prog;

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@@ -176,6 +176,8 @@ enum fd_dirty_shader_state {
struct fd_hw_sample_provider;
struct fd_hw_sample;
struct ir3_shader_key;
struct fd_context {
struct pipe_context base;
@@ -466,6 +468,15 @@ struct fd_context {
uint32_t instance_start;
uint32_t restart_index;
uint32_t streamout_mask;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See ir3_fixup_shader_state()
*
* (used for a3xx+, NULL otherwise)
*/
struct ir3_shader_key *key;
} last dt;
};

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@@ -443,6 +443,34 @@ ir3_get_shader_info(struct ir3_shader_state *hwcso)
return &hwcso->shader->nir->info;
}
/* fixup dirty shader state in case some "unrelated" (from the state-
* tracker's perspective) state change causes us to switch to a
* different variant.
*/
void
ir3_fixup_shader_state(struct pipe_context *pctx, struct ir3_shader_key *key)
{
struct fd_context *ctx = fd_context(pctx);
if (!ir3_shader_key_equal(ctx->last.key, key)) {
if (ir3_shader_key_changes_fs(ctx->last.key, key)) {
ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
if (ir3_shader_key_changes_vs(ctx->last.key, key)) {
ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
ctx->dirty |= FD_DIRTY_PROG;
}
/* NOTE: currently only a6xx has gs/tess, but needs no
* gs/tess specific lowering.
*/
*ctx->last.key = *key;
}
}
static void
ir3_screen_finalize_nir(struct pipe_screen *pscreen, void *nir, bool optimize)
{

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@@ -31,6 +31,8 @@
#include "pipe/p_screen.h"
#include "ir3/ir3_shader.h"
#include "freedreno_util.h"
/**
* The ir3 hwcso type, use ir3_get_shader() to dereference the
* underlying ir3_shader
@@ -49,6 +51,8 @@ void ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso);
struct ir3_shader * ir3_get_shader(struct ir3_shader_state *hwcso);
struct shader_info * ir3_get_shader_info(struct ir3_shader_state *hwcso);
void ir3_fixup_shader_state(struct pipe_context *pctx, struct ir3_shader_key *key) assert_dt;
void ir3_prog_init(struct pipe_context *pctx);
void ir3_screen_init(struct pipe_screen *pscreen);
void ir3_screen_fini(struct pipe_screen *pscreen);