call pipe->set_vertex_buffer() after drawing/unreferencing.

This fixes potential a stale reference to vertex buffers.
Fixes cubemap demo on i915.
This commit is contained in:
Brian
2007-10-15 13:05:15 -06:00
parent e3a729a681
commit 8630e5edb3

View File

@@ -242,6 +242,8 @@ st_draw_vbo(GLcontext *ctx,
/* unreference buffers (frees wrapped user-space buffer objects) */
for (attr = 0; attr < vs->num_inputs; attr++) {
winsys->buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
assert(!vbuffer[attr].buffer);
pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
}
}