Revert "glsl: be much more aggressive when skipping shader compilation"
This reverts commit 64b8c86d37
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Reverting for now as it was causing some segfaults.
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@@ -2155,15 +2155,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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delete state->symbols;
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ralloc_free(state);
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if (ctx->Cache) {
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char sha1_buf[41];
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disk_cache_put_key(ctx->Cache, shader->sha1);
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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_mesa_sha1_format(sha1_buf, shader->sha1);
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fprintf(stderr, "marking shader: %s\n", sha1_buf);
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}
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}
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}
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} /* extern "C" */
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@@ -121,15 +121,20 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
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if (!cache_item_metadata.keys)
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goto fail;
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char sha1_buf[41];
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for (unsigned i = 0; i < prog->NumShaders; i++) {
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disk_cache_put_key(cache, prog->Shaders[i]->sha1);
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memcpy(cache_item_metadata.keys[i], prog->Shaders[i]->sha1,
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sizeof(cache_key));
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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_mesa_sha1_format(sha1_buf, prog->Shaders[i]->sha1);
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fprintf(stderr, "marking shader: %s\n", sha1_buf);
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}
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}
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disk_cache_put(cache, prog->data->sha1, metadata.data, metadata.size,
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&cache_item_metadata);
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char sha1_buf[41];
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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_mesa_sha1_format(sha1_buf, prog->data->sha1);
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fprintf(stderr, "putting program metadata in cache: %s\n", sha1_buf);
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