glsl: enable types for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:

committed by
Marek Olšák

parent
a7f38e7fbd
commit
85fefd1913
@@ -324,6 +324,38 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
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add_type(symbols, glsl_type::sampler2DRectShadow_type);
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add_type(symbols, glsl_type::sampler2DRectShadow_type);
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}
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}
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if (state->EXT_gpu_shader4_enable) {
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add_type(symbols, glsl_type::uint_type);
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add_type(symbols, glsl_type::uvec2_type);
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add_type(symbols, glsl_type::uvec3_type);
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add_type(symbols, glsl_type::uvec4_type);
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add_type(symbols, glsl_type::sampler1DArray_type);
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add_type(symbols, glsl_type::sampler2DArray_type);
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add_type(symbols, glsl_type::sampler1DArrayShadow_type);
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add_type(symbols, glsl_type::sampler2DArrayShadow_type);
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add_type(symbols, glsl_type::samplerCubeShadow_type);
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add_type(symbols, glsl_type::samplerBuffer_type);
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add_type(symbols, glsl_type::isampler1D_type);
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add_type(symbols, glsl_type::isampler2D_type);
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add_type(symbols, glsl_type::isampler3D_type);
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add_type(symbols, glsl_type::isamplerCube_type);
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add_type(symbols, glsl_type::isampler2DRect_type);
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add_type(symbols, glsl_type::isampler1DArray_type);
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add_type(symbols, glsl_type::isampler2DArray_type);
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add_type(symbols, glsl_type::isamplerBuffer_type);
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add_type(symbols, glsl_type::usampler1D_type);
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add_type(symbols, glsl_type::usampler2D_type);
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add_type(symbols, glsl_type::usampler3D_type);
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add_type(symbols, glsl_type::usamplerCube_type);
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add_type(symbols, glsl_type::usampler2DRect_type);
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add_type(symbols, glsl_type::usampler1DArray_type);
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add_type(symbols, glsl_type::usampler2DArray_type);
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add_type(symbols, glsl_type::usamplerBuffer_type);
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}
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if (state->EXT_texture_array_enable) {
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if (state->EXT_texture_array_enable) {
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add_type(symbols, glsl_type::sampler1DArray_type);
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add_type(symbols, glsl_type::sampler1DArray_type);
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add_type(symbols, glsl_type::sampler2DArray_type);
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add_type(symbols, glsl_type::sampler2DArray_type);
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@@ -362,9 +362,9 @@ bvec4 { yylval->type = glsl_type::bvec4_type; return BASIC_TYPE_TOK; }
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ivec2 { yylval->type = glsl_type::ivec2_type; return BASIC_TYPE_TOK; }
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ivec2 { yylval->type = glsl_type::ivec2_type; return BASIC_TYPE_TOK; }
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ivec3 { yylval->type = glsl_type::ivec3_type; return BASIC_TYPE_TOK; }
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ivec3 { yylval->type = glsl_type::ivec3_type; return BASIC_TYPE_TOK; }
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ivec4 { yylval->type = glsl_type::ivec4_type; return BASIC_TYPE_TOK; }
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ivec4 { yylval->type = glsl_type::ivec4_type; return BASIC_TYPE_TOK; }
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uvec2 TYPE(130, 300, 130, 300, glsl_type::uvec2_type);
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uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
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uvec3 TYPE(130, 300, 130, 300, glsl_type::uvec3_type);
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uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
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uvec4 TYPE(130, 300, 130, 300, glsl_type::uvec4_type);
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uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
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vec2 { yylval->type = glsl_type::vec2_type; return BASIC_TYPE_TOK; }
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vec2 { yylval->type = glsl_type::vec2_type; return BASIC_TYPE_TOK; }
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vec3 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }
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vec3 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }
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vec4 { yylval->type = glsl_type::vec4_type; return BASIC_TYPE_TOK; }
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vec4 { yylval->type = glsl_type::vec4_type; return BASIC_TYPE_TOK; }
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@@ -398,25 +398,25 @@ sampler1D DEPRECATED_ES_TYPE(glsl_type::sampler1D_type);
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sampler2D { yylval->type = glsl_type::sampler2D_type; return BASIC_TYPE_TOK; }
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sampler2D { yylval->type = glsl_type::sampler2D_type; return BASIC_TYPE_TOK; }
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sampler3D { yylval->type = glsl_type::sampler3D_type; return BASIC_TYPE_TOK; }
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sampler3D { yylval->type = glsl_type::sampler3D_type; return BASIC_TYPE_TOK; }
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samplerCube { yylval->type = glsl_type::samplerCube_type; return BASIC_TYPE_TOK; }
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samplerCube { yylval->type = glsl_type::samplerCube_type; return BASIC_TYPE_TOK; }
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sampler1DArray TYPE(130, 300, 130, 0, glsl_type::sampler1DArray_type);
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sampler1DArray TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler1DArray_type);
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sampler2DArray TYPE(130, 300, 130, 300, glsl_type::sampler2DArray_type);
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sampler2DArray TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler2DArray_type);
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sampler1DShadow DEPRECATED_ES_TYPE(glsl_type::sampler1DShadow_type);
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sampler1DShadow DEPRECATED_ES_TYPE(glsl_type::sampler1DShadow_type);
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sampler2DShadow { yylval->type = glsl_type::sampler2DShadow_type; return BASIC_TYPE_TOK; }
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sampler2DShadow { yylval->type = glsl_type::sampler2DShadow_type; return BASIC_TYPE_TOK; }
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samplerCubeShadow TYPE(130, 300, 130, 300, glsl_type::samplerCubeShadow_type);
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samplerCubeShadow TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::samplerCubeShadow_type);
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sampler1DArrayShadow TYPE(130, 300, 130, 0, glsl_type::sampler1DArrayShadow_type);
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sampler1DArrayShadow TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler1DArrayShadow_type);
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sampler2DArrayShadow TYPE(130, 300, 130, 300, glsl_type::sampler2DArrayShadow_type);
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sampler2DArrayShadow TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler2DArrayShadow_type);
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isampler1D TYPE(130, 300, 130, 0, glsl_type::isampler1D_type);
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isampler1D TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler1D_type);
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isampler2D TYPE(130, 300, 130, 300, glsl_type::isampler2D_type);
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isampler2D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler2D_type);
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isampler3D TYPE(130, 300, 130, 300, glsl_type::isampler3D_type);
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isampler3D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler3D_type);
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isamplerCube TYPE(130, 300, 130, 300, glsl_type::isamplerCube_type);
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isamplerCube TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isamplerCube_type);
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isampler1DArray TYPE(130, 300, 130, 0, glsl_type::isampler1DArray_type);
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isampler1DArray TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler1DArray_type);
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isampler2DArray TYPE(130, 300, 130, 300, glsl_type::isampler2DArray_type);
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isampler2DArray TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler2DArray_type);
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usampler1D TYPE(130, 300, 130, 0, glsl_type::usampler1D_type);
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usampler1D TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler1D_type);
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usampler2D TYPE(130, 300, 130, 300, glsl_type::usampler2D_type);
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usampler2D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler2D_type);
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usampler3D TYPE(130, 300, 130, 300, glsl_type::usampler3D_type);
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usampler3D TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler3D_type);
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usamplerCube TYPE(130, 300, 130, 300, glsl_type::usamplerCube_type);
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usamplerCube TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usamplerCube_type);
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usampler1DArray TYPE(130, 300, 130, 0, glsl_type::usampler1DArray_type);
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usampler1DArray TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler1DArray_type);
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usampler2DArray TYPE(130, 300, 130, 300, glsl_type::usampler2DArray_type);
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usampler2DArray TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler2DArray_type);
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/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
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/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
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/* these are reserved but not defined in GLSL 3.00 */
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/* these are reserved but not defined in GLSL 3.00 */
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@@ -656,15 +656,15 @@ common KEYWORD(130, 300, 0, 0, COMMON);
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partition KEYWORD(130, 300, 0, 0, PARTITION);
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partition KEYWORD(130, 300, 0, 0, PARTITION);
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active KEYWORD(130, 300, 0, 0, ACTIVE);
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active KEYWORD(130, 300, 0, 0, ACTIVE);
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superp KEYWORD(130, 100, 0, 0, SUPERP);
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superp KEYWORD(130, 100, 0, 0, SUPERP);
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samplerBuffer TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::samplerBuffer_type);
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samplerBuffer TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || yyextra->EXT_gpu_shader4_enable, glsl_type::samplerBuffer_type);
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filter KEYWORD(130, 300, 0, 0, FILTER);
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filter KEYWORD(130, 300, 0, 0, FILTER);
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row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
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row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
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/* Additional reserved words in GLSL 1.40 */
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/* Additional reserved words in GLSL 1.40 */
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isampler2DRect TYPE(140, 300, 140, 0, glsl_type::isampler2DRect_type);
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isampler2DRect TYPE_WITH_ALT(140, 300, 140, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler2DRect_type);
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usampler2DRect TYPE(140, 300, 140, 0, glsl_type::usampler2DRect_type);
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usampler2DRect TYPE_WITH_ALT(140, 300, 140, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler2DRect_type);
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isamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::isamplerBuffer_type);
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isamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || yyextra->EXT_gpu_shader4_enable, glsl_type::isamplerBuffer_type);
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usamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::usamplerBuffer_type);
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usamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || yyextra->EXT_gpu_shader4_enable, glsl_type::usamplerBuffer_type);
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/* Additional reserved words in GLSL ES 3.00 */
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/* Additional reserved words in GLSL ES 3.00 */
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resource KEYWORD(420, 300, 0, 0, RESOURCE);
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resource KEYWORD(420, 300, 0, 0, RESOURCE);
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