zink: reference ubos and textures

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Erik Faye-Lund
2019-03-26 20:22:31 +01:00
parent 21cffebe4f
commit 8541b58e39

View File

@@ -923,21 +923,24 @@ zink_draw_vbo(struct pipe_context *pctx,
if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
assert(ctx->ubos[i][index].buffer_size > 0);
assert(ctx->ubos[i][index].buffer);
buffer_infos[num_buffer_info].buffer = zink_resource(ctx->ubos[i][index].buffer)->buffer;
struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
buffer_infos[num_buffer_info].buffer = res->buffer;
buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
buffer_infos[num_buffer_info].range = VK_WHOLE_SIZE;
wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
++num_buffer_info;
zink_cmdbuf_reference_resoure(cmdbuf, res);
} else {
struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
assert(psampler_view);
struct zink_sampler_view *sampler_view = (struct zink_sampler_view *)psampler_view;
struct zink_resource *resource = zink_resource(psampler_view->texture);
image_infos[num_image_info].imageLayout = resource->layout;
struct zink_resource *res = zink_resource(psampler_view->texture);
image_infos[num_image_info].imageLayout = res->layout;
image_infos[num_image_info].imageView = sampler_view->image_view;
image_infos[num_image_info].sampler = ctx->samplers[i][index];
wds[num_wds].pImageInfo = image_infos + num_image_info;
++num_image_info;
zink_cmdbuf_reference_resoure(cmdbuf, res);
}
wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;