Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment

programs are enabled and if they need secondary color input register.
Patch by Karl Rasche, with tweaks by Brian.
This commit is contained in:
Brian Paul
2003-12-09 01:53:03 +00:00
parent e8bec8832b
commit 853bda3e7c
9 changed files with 37 additions and 7 deletions

View File

@@ -374,7 +374,12 @@ do { \
#define NEED_SECONDARY_COLOR(CTX) \
(((CTX)->Light.Enabled && \
(CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
|| (CTX)->Fog.ColorSumEnabled)
|| (CTX)->Fog.ColorSumEnabled \
|| ((CTX)->VertexProgram.Enabled && \
((CTX)->VertexProgram.Current->InputsRead & VERT_BIT_COLOR1)) \
|| ((CTX)->FragmentProgram.Enabled && \
((CTX)->FragmentProgram.Current->InputsRead & FRAG_BIT_COL1)) \
)
/**