Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}"
This reverts commit 8cb84c8477
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This fixes crashing shader-db/run.
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@@ -3191,11 +3191,16 @@ dri2_interop_export_object(_EGLDisplay *dpy, _EGLContext *ctx,
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/**
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* This is the main entrypoint into the driver, called by libEGL.
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* Gets an _EGLDriver object and init its dispatch table.
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* Create a new _EGLDriver object and init its dispatch table.
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*/
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void
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_eglInitDriver(_EGLDriver *dri2_drv)
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_EGLDriver *
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_eglBuiltInDriver(void)
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{
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_EGLDriver *dri2_drv = calloc(1, sizeof *dri2_drv);
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if (!dri2_drv)
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return NULL;
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_eglInitDriverFallbacks(dri2_drv);
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dri2_drv->API.Initialize = dri2_initialize;
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dri2_drv->API.Terminate = dri2_terminate;
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dri2_drv->API.CreateContext = dri2_create_context;
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@@ -3246,4 +3251,6 @@ _eglInitDriver(_EGLDriver *dri2_drv)
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dri2_drv->API.DupNativeFenceFDANDROID = dri2_dup_native_fence_fd;
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dri2_drv->Name = "DRI2";
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return dri2_drv;
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}
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@@ -305,14 +305,21 @@ haiku_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
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/**
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* This is the main entrypoint into the driver, called by libEGL.
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* Gets an _EGLDriver object and init its dispatch table.
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* Create a new _EGLDriver object and init its dispatch table.
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*/
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extern "C"
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void
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_eglInitDriver(_EGLDriver *driver)
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_EGLDriver*
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_eglBuiltInDriver(void)
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{
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CALLED();
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_EGLDriver* driver = calloc(1, sizeof(*driver));
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if (!driver) {
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_eglError(EGL_BAD_ALLOC, "_eglBuiltInDriverHaiku");
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return NULL;
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}
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_eglInitDriverFallbacks(driver);
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driver->API.Initialize = init_haiku;
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driver->API.Terminate = haiku_terminate;
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driver->API.CreateContext = haiku_create_context;
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@@ -328,4 +335,6 @@ _eglInitDriver(_EGLDriver *driver)
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driver->Name = "Haiku";
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TRACE("API Calls defined\n");
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return driver;
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}
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@@ -19,12 +19,13 @@ Bootstrapping:
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When the apps calls eglInitialize() a device driver is selected and loaded
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(look for _eglAddDrivers() and _eglLoadModule() in egldriver.c).
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The built-in driver's entry point function is then called and given
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a freshly allocated and initialised _EGLDriver, with default fallback
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entrypoints set.
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The built-in driver's entry point function is then called. This driver function
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allocates, initializes and returns a new _EGLDriver object (usually a
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subclass of that type).
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As part of initialization, the dispatch table in _EGLDriver->API must be
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populated with all the EGL entrypoints. Some functions like
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populated with all the EGL entrypoints. Typically, _eglInitDriverFallbacks()
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can be used to plug in default/fallback functions. Some functions like
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driver->API.Initialize and driver->API.Terminate _must_ be implemented
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with driver-specific code (no default/fallback function is possible).
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@@ -54,12 +54,8 @@ _eglGetDriver(void)
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{
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mtx_lock(&_eglModuleMutex);
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if (!_eglDriver) {
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_eglDriver = calloc(1, sizeof(*_eglDriver));
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if (!_eglDriver)
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return NULL;
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_eglInitDriver(_eglDriver);
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}
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_eglDriver = _eglBuiltInDriver();
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mtx_unlock(&_eglModuleMutex);
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@@ -81,8 +81,8 @@ struct _egl_driver
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};
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extern void
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_eglInitDriver(_EGLDriver *driver);
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extern _EGLDriver*
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_eglBuiltInDriver(void);
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extern _EGLDriver *
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