anv/blorp: Disable resolves for transparent black clears
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -1451,9 +1451,15 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
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resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
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resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
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} else if (att_state->fast_clear) {
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} else if (att_state->fast_clear) {
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/* We don't know what to do with clear colors outside the render
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/* We don't know what to do with clear colors outside the render
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* pass. We need a partial resolve.
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* pass. We need a partial resolve. Only transparent black is
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* built into the surface state object and thus no resolve is
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* required for this case.
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*/
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*/
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resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
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if (att_state->clear_value.color.uint32[0] ||
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att_state->clear_value.color.uint32[1] ||
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att_state->clear_value.color.uint32[2] ||
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att_state->clear_value.color.uint32[3])
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resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
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} else {
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} else {
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/* The image "natively" supports all the compression we care about
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/* The image "natively" supports all the compression we care about
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* and we don't need to resolve at all. If this is the case, we also
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* and we don't need to resolve at all. If this is the case, we also
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